It should also be noted that you are able to replicate common magic items, which allows you to create interesting choices such as the Clockwork Amulet (XGtE) and a Spellwrought Tattoo containing a cantrip or first level spell. If you go far enough for a subclass at third level, then Path of the Totem Warrior choosing the bear for resistance to all damage but psychic when raging, and the Path of the Beast for the reaction bonus to your AC that the tail provides are recommended. The most recommended Sorcerous Origins to choose are Divine Soul for the ever-useful Favored by the Gods and Clockwork Soul for Restore Balance. Boots of the Winding Path [6th level, Attunement] 4 Perfect for skirmishing, the only thing holding this infusion back is the need to use a bonus action, on a class with a lot of potential bonus actions to take. makes the Artificer the only spellcaster who can perform every one of their A blend of magic and technology, the Artificer has a strong 'steampunk' feel in comparison to the traditional medieval-inspired classes found elsewhere in D&D. But that's what makes Artificers such a cool . slightly more damage, but at level 12 Enhance Weapon will improve to +2 and a Spellcasting Feats Breakdown. If you got out of mental breath reading that list, rest assured I did writing it, theres just so much generic greatness to this race, including the option to be small to ride your Steel Defender, that it makes a compelling option for any Artificer. Thieves Tools means that Tool Expertise has at least one important use case The Alchemist gains proficiency with Alchemists Supplies, but we I would agree that if you go off only the PHB + DMG tools are fairly boring and useless, but I feel its pretty lazy to write them all off without looking into Xanathars for what this tools can actually DO. Intelligence saves arent very common, but theyre usually very bad news to fail when they do come up. Bonfire can be some amazing battlefield control, especially at early levels, and Thornwhip can save people from grapples. The only thing holding this back is the low AC and HP, but the ability to repair it with Mending helps mitigate this. Artificer has more decision points than any class to date, including the document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Or follow us on Instagram,Twitter, Facebook, and Patreon. Even though Starlight Step isnt as potent as the Shadar Kai and Eladrin versions, it still ranks high for the Artificer as Misty Step isnt on the Artificer spell list, or granted to any of the subclasses. Combining Demoralizing Strike with Precise Strike from the Squire of Solamnia feat would result in a meaningful nova attack, which the Artificer class can otherwise struggle to muster without multiclassing. Thri-Kreen 4 Whats better than having a bunch of infused items? got that at first level, so you get to replace it with any other Actor 1 Completely a roleplay choice that, ideally, should be taken after more relevant stat bumps and feats. silently, without moving, and without providing material components (including Our DnD Artificer 5e class guide will have you mastering infusions, golems, explosives, and more. If youre looking to increase the potency of your artificers spellcasting, look no further than the all-purpose tool. The class is highly customizable, allowing you to be a formidable frontline or ranged combatant, or support. Soul of Artifice 5 A bonus to your saving throws based on your number of attuned items is amazing, especially when those items can also be granting you a bonus. something. If you happen to start with INT 20, then it is superior to firebolt and should be taken definately into consideration. Elven Accuracy [Elf or Half-Elf] 5 A powerful feat that allows you to bump Int whilst gaining super-advantage, this is great for an Artificer in particular, because you can use a Homunculus Servant, Steel Defender, amongst other tricks, to gain advantage easily. Eladrin 5 The already powerful Fey Step teleport can now be used up to your proficiency bonus and can use your Intelligence, making an already good ability great for you. Second, Soul of Artifice also allows up to 6 attuned items, resulting in +6 to all saves and 6, not 12, chances to cheat death. While that 5e Artificer Class Features Hit Dice: d8 Proficiencies: Light armor, medium armor, shields, simple weapons Ability Score: Intelligence GameCows Ranking System There are a lot of abilities and class features, and it can get rather confusing. Firbolg 3 The stats are terrible but the other features, specifically Hidden Step and Firbold Magic, are strong enough to pull this up to a 3, just try to avoid needing your, Disguise Self DC too often. Observant 4 The primary benefit here is rounding our your Intelligence score, but having an exceedingly high passive Perception and Investigation score can help immensely in some games, whilst frustrating your DM just a tiny bit. Its recommended to have your book/PDF/DnD Beyond page open to reference and follow along with the guide. This might seem like a clunky drawback at first but actually allows you greater freedom for casting whilst wearing a shield, as you can use the hand holding the focus to perform the somatic component. Powerful Build and Speech of Beast and Leaf are nice ribbon abilities that can help build roleplay aspects of your character. Obvious options include Cure Wounds, False Life, Invisibility, have d8 hit dice) and fight in melee, go for a longsword or something. For the subclasses that will be wading into combat, they will quickly find their d8 hit dice can let them down. will keep you alive in melee, but with only simple weapons your best Finesse CON: Artificers are hoping to not get hit a lot with a d8 hit dice. Telekinetic 4 Invisible Mage Hand is a great bit of utility, the push offers a nice amount of control but will likely clash with other bonus actions depending on your build. spell. If climbing or jumping better interests you, then there are both spells and infusions that would serve you better. The color code below has been implemented to help you identify, at a glance, how good that option will be for your artificer. damage) with Extra Attack will outdo your cantrip damage for a long time. Alchemical Savant 5 This ability not only keeps your damage competitive but makes you a capable healer, youre even better at using Healing Word than a Life Cleric! Squat Nimbleness [Dwarf] 2 Not entirely bad, just a collection of things that you could increase more meaningfully if you wanted to. Infuse Item 5 The defining feature of the class, being able to create magic items for yourself, or your party if youre feeling generous, is a fantastic ability that allows you to plan character builds without relying on the DMs benevolence. This infusion gives you a lot of value, with the reaction being a great option to punish the bad guys for picking the wrong PC to hit. However, its worth noting that this race is incompatible with the Armorer subclass entirely, and by choosing it youre locking yourself out of benefiting from any armor-based infusions. Now thats some Artificer-level thinking. Telepathic 4 This is more niche than Telekinetic, but a version of Detect Thoughts that doesnt require components makes that spell far more powerful. Artificer Infusions: Unfortunately, the options you get access to at 6th level are a lot less stellar than 2nd level. This level also brings Experimental Elixir. Thisbuildissimple,andreliesonoptionsfromtheSRDandtheBasicRuleswhereverpossible. This is not a class I would recommend The artificers spell list typically struggles the most with damage output, mainly relying on cantrips likefire bolt or the situationally usefulheat metal to defeat enemies in combat. If you have allies to defend you, consider sharing Enhanced Hit Dice 3 With a middle-of-the-road d8 the Artificer wont be hurting for hit points, but they wont be swimming in them either without a good Con mod or other sources of HP. Wood Elf Magic [Wood Elf] 3 You already have access to Longstrider through your spell list, but casting it once for free is a nice benefit and Pass without Trace is a fantastic spell that you hopefully wont need more than once a day. Arcane jolt 5 An Artificer version of Divine Smite that, whilst limited to once per turn, can be triggered from either the Battle Smiths attacks or the Steel Defenders attack and has the option to heal instead of damage. save can easily turn a failed save or check into a successful one, and using crossbow is useful when enemies are outside of your cantrip range, hit points with False Life, plenty of Constitution, and as many AC boosts as Thanks for the comments! Protective Ward gives you the flexibility of protecting yourself or others, but eats slots you dont really have to spare in exchange for an impressive formula. Are you looking forward to digging out your tool kit, or are you already frustrated by dropping tiny screws mid-combat? complements many of your skills nicely so it may be helpful to put some points Amp up your Artificer with this 5E Artificer multiclass guide. No more than 4 levels of Fighter are recommended, preferably no more than 3. The full version If you need nothing else, use Enhanced Arcane Focus and Enhanced Action Surge is a huge boon to any character, allowing you to do twice the damage or twice the healing that you would normally do. This Artificer focuses on potions, possets, and poultices with their offense provided through acid, fire, necrotic, and poison damage. General multiclass tips for the Artificer: Barbarian 1 A class that is focused on the otherwise completely unwanted by you Strength, the prerequisite is a little hard to swallow and Rage shutting down your spellcasting is a big blow to your normal routine. A base class from the eberron campaign setting whose gimmick is item crafting. Artificer gets a ton of tool proficiencies so its pretty silly to not to look at Xanathars tool fixes. Intelligence. with some very expensive starting equipment. Most people who want to play an Artificer look at this ability and just start drooling over the sheer shenanigan potential. Aasimar 5 Healing Hands is now better in earlier levels, although weaker overall and more unpredictable the healing is welcome. This build is available to copy on You have plenty of options for infusions. At high levels you might consider feats need to reload your crossbow you dont need a free hand. 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