If you attempt to create a third rune weapon, your runic magics fade on all of the weapons. You gain Discipline spells at the runeblade levels listed. Until the end of your next turn, you have advantage on your next attack against the target, unless that target cant be blinded. Acrobatic Attack (Ex): At 5th level, if the blade dancer attacks by jumping at least 5 feet toward his opponent, jumping down at least 5 feet onto his opponent or swinging on a rope or similar object into his opponent, he gains a +2 bonus on attack and damage rolls. These marionette masters employ the use of dark magical thread to give a semblance of life to dolls and mannequins. You also dont sacrifice much of your spells since multi-classed casters calculate their slots differently and the artificer is essentially a combat wizard already. Lastly, this subclass calls for good Dexterity. To cast one of these spells, you must expend a slot of the spell's level or higher. At 2nd level, you adopt a particular style of fighting as your specialty. Ranger Subclass. Save my name, email, and website in this browser for the next time I comment. So if one where to embody music, their form would carry that innate magic, would it not? At 15th level, when you provoke an opportunity attack, you can use your reaction to make a single attack against the attacker. Level 6-10 Monk, pick Kensai at 8 and boost Dex to 20 at level 9. Archived. If custom ability scores are allowed for any or even a few races, feel free to ignore this bit of advice and choose a race that you think is cool. A blade dancer who wears medium or heavy armor, or carries a medium or heavy load, cannot use any of his special abilities except for enchanted blade. Way of the Blade Dancer - Monk subclass version 2.1 Feedback welcome! Great summary of the subclass. A doomed target dies whenever it has 100 hit points or fewer. The reason I Decided to go with 5 levels of monk was to get the extra attack feature. Your character could be a noble who was trained by some foreign dignitary in the ways of the bladesong, giving them an excellent reason to practice a fighting style so uncommon in whatever area of the world you find yourself. Parivir are swordsmasters, who learn runes to augment their martial skills with devastating elemental magic. While this is a character who teeters on the edge of M.A.D., you can still get away with multiclassing if you choose well and dont overextend yourself. Plus, since these are concentration spells, their bonuses arent just one-and-done like a typical spell. When you use one of your Dance Arcanum features, you may select a creature within 30 feet of you to dance with you, able to use that dance maneuver once any time within the next minute. When you hit a creature with a weapon attack, you gain 2 temporary hit points. Third, select any available equipment you think fits best for you. Far Traveler Proficiency in Insight and Perception. This is your capstone ability, and if you make it to this, congratulations, youre a true bladesinger. Choose two Flair options to prepare from the Flair table below. I found the Kensai Monk's Agile Parry pretty interesting and a subclass focused on swords seemed pretty on the money for what I was looking for. A bladesinger, however, would be wise to pick up spells that matter when combat starts and you run into battle with nothing but a rapier and some leather armor. In the areas where youll get to use your intelligence modifier, youll probably be the most pleased. Hypothetically, you could go with a build that offers bonuses to Constitution and Dexterity, but only if you lucked out with an incredible roll (17 or 18) that you can put into Intelligence. With this choice, you get a character who is mysterious and exciting all at the same time. Objects automatically fail Strength and Dexterity saving throws, and they are immune to effects that require other saves. Until the start of your next turn, the target has disadvantage on attacks against creatures other than you. The ammunition disappears at the end of the turn or after it hits or misses. Back to Main Page 5e Homebrew Character Options Subclasses, https://www.dandwiki.com/w/index.php?title=Way_of_the_Blade_Dancer_(5e_Subclass)&oldid=1551149. Does the Glyph of Power bonus apply to both rune weapons gained through the Glyph of the Gemini feature? You regain all expended uses at the end of a long rest. I previously released the 100 Unique NPCs document. The Blade Dancer enamours friends and foes alike with their incredible dexterity and technique, building momentum to enhance their capabilities with their chosen weapon; from increasing reliability with light weapons to hitting harder with heavy weapons. You may not use a shield unless you chose the defensive style for this class, where a shield is required for your abilities. Tools: None The "conventional" spell slots from your Wizard levels also let you use hex more often than a pure Warlock would. Nerf: Switching effect costs 2 momentum points (until 10th level feature), Switching now allows you to swap weapons required by the dance, Clarified meaning of weapon requirements for dance, Clarified wording of certain features using one attack of an attack action. Bladesingers keep up with the spellcasting prowess of just about any wizard, with the added benefit of a melee weapon proficiency and greatly enhanced survivability. For example, if you know the 1st-level spell thunderous smite and have a 1st-level and a 2nd-level spell slot available, you can cast thunderous smite using either slot. This is excellent for the bladesinger who wants to lean further into their agile ways. Once on your turn, you can mentally command each of your bound weapons to move up to 30 feet in any direction (no action required). A Small blade dancer moves more slowly than a Medium-size blade dancer, while a ratling moves faster, as shown on the table below. [OC] Rogue Subclass: Blade Dancer. Pathfinder: Kingmaker Regongar Concept Art Mod, Dark Souls 3 Yuria of Londor by hannah Ji / Jdori, Spellcasting, Fighting Style, Arcane Strike. At 7th level, you cannot be surprised, and abilities that allow the enemy to use a reaction to attack you in response to an attack made by you always miss. Any creature immune to the Charmed condition automatically passes this saving throw, and if the creature has advantage against Charm, they also have advantage on this saving throw. It means dodging and diving through waves of foes, slicing each one down. By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels. You can use this feature a number of times equal to your Intelligence modifier. Expertise in Acrobatics, Performance, Insight, and Stealth. Music is powerful in this way, as music has the ability to communicate emotion and power to any creature that hears it. At 7th level, at home unseen in the shadows, you learn to take advantage of an opponent's defenselessness. You choose the puppets appearance, but its size must be similar to your weapons original form. Great Weapon Masters bonus action attack should still work, if you do a melee attack with any other weapon. You could easily rephrase this as you receive a standing bonus to your hit point maximum equal to twice your level, but I wanted to keep the language of the PHB. This feature, activated on a bonus action, can be used so long as we arent wearing medium or heavy armor and were not using a shield. 2nd level (2 slots): invisibility, suggestion. Mobile This feat increases your speed by 10 feet and protects you from opportunity attacks made by creatures that youve attacked. The bonus increases to +2 when you reach 10th level in this class, and to +3 at 17th level. For a minute, you have the following bonuses: The bladesong ends early if you are incapacitated; if you make a two-handed weapon attack; if you don medium armor, heavy armor, or a shield; or if you dismiss it as a free action. The maximum amount of momentum points you can have at one time equals your proficiency bonus. Once on your turn, you can mentally command your duplicate to move up to 30 feet in any direction and make it gesture, speak, and behave in whatever way you choose (no action required). If someone runs straight ahead into three different blade barriers parallel to each other, they should take three instances of damage. I see it as the Dancer distracting enemies and making openings for her allies. 1st level (4 slots): heroism, sleep, unseen servant. Beyond this, youll have to look for some custom ability score races, since Intelligence is absolutely necessary for this build. When you do, choose an effect: At 20th level, your mastery over the blade lets you cut a lifes thread short. You teleport to that space holding your rune weapon, and each creature of your choice within 5 feet of you must make a Constitution saving throw against your Runeblade spell save DC or take force damage equal to 1d4 + your Intelligence modifier. Though they use their weapons to entertain, they are also highly trained and skilled warriors in their own right. Whenever you use an Arcane Strike with a melee weapon, the target takes an additional 1d6 magical slashing damage at the end of the turn. Reading through some subclasses I came across a number of features that seemed perfect for what I was looking for. At 3rd level, you can etch your runes onto more of your implements. This effect ends early if you are knocked unconscious or die. At 20th level, you discover the inscription that lends you the tenacity and purpose of legendary heroes of old. If you attempt to make a fourth duplicate, the first one disappears. When taking damage you only lose a momentum point if you fail a concentration check. When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. Being able to participate in melee combat is clearly the most helpful feature of this subclass. That lets us work with something like a 17, 14, 14 and be completely fine (the three highest scores of a standard point array with +2 and +1 racial modifiers applied appropriately). You can take a Flurry of Swords by spending 1 ki points, rather than 2. If you morph your rune weapon into a light melee weapon, you can also create a duplicate of it in your other hand. You gain an additional +1 bonus to attack rolls you make with ranged weapons. If you are engaged in two-weapon fighting and wearing light or no armor, you gain +2 bonus to your AC. Objects are immune to poison and psychic damage. At 7th level, you can use an action to either teleport 15 feet and create an illusory duplicate where you were standing, or to create an illusory duplicate in an empty space within 15 feet of you. Do you have what it takes to become a true bladesinger? Posted by 11 months ago. Also beginning at 3rd level, you no longer need a spellcasting focus when casting your Bard spells so long as you are dancing as a part of your somatic components. Instead of a litany of features making us a more competent fighter, we can simply boost any melee attack we might make with something exciting and hand picked for the moment. When you do, you can cause each melee rune weapon you are holding to hover at an unoccupied space within 5 feet of you. At 11th level, you reach mastery in your blade dancing, and gain control over the dance of death technique. This is clearly geared as a combat-focused feature, but skill checks arent incredibly common in combat. The dances are presented in alphabetical order. You gain access to 8th-level spell slots. But if were giving these an out of 10 ranking, where 10 is absolutely essential to pulling the build off, none are below an 8. As you find or learn other spells, you can copy them into your book. Upon taking this archetype at 3rd level, when you are not wearing armor or wielding a shield, your base armor class is equal to 10 + your Dexterity modifier + your Charisma modifier. A typical race has had set Ability Score bonuses (such as +2 Intelligence and +1 Dexterity) along with some unique racial traits. Acrobatics (+10), leap of the clouds, fast movement. Levels: 1-3 Rogue to get the Swashbuckler subclass. You always have these spells prepared, they dont count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. There are a few ways to spin it, with the obvious being a noble elf trained in the ancient arts, but that lacks a bit of inspiration in my opinion. A feature . You can teleport to swap places with a duplicate on your turn using 5 feet of movement, instead of 15 (no action required). hide. Beginning at 14th level, you have mastered the art of your dance to such an extent that you can impart that knowledge on others. At 7th level, you perform weapon strikes faster than the eye can see. In comes the bladesinger, a wizard who can get along quite fine without burning a single spell slot. The ability part of this feature is that the minimum amount of hit points you can receive when you roll to heal on hit dice is equal to double your constitution modifier. You gain access to 3rd-level spell slots. A big issue with this subclass is its tendency toward creating a M.A.D. By the time you reach 2nd level, your dedication to the study of the arcane to augment your martial skill gives you the ability to cast spells. Another big leap forward occurs at levels 11 and 12, where your bard spells catch up, you get Font of Inspiration and eventually your second subclass feature. You can't use this ability unless you are engaged in two weapon fighting. You Gain Proficiency in Heavy armor and Shields when selecting this Archetype. You are always under the effects of a see invisibility spell, and you can cast the speak with dead spell at will. Walking the way of the blade dancer means preferring finesse over brute strength. Without other abilities to support us, we would only ever be as strong as a low-level fighter. As you can see, many ways to do this. After switching dances you immediately gain 5 momentum points (up to your momentum point maximum). The bladesinger is an ambitious character. Until the start of your next turn, the targets speed is halved. As normal, you cant increase an ability score above 20 using this feature. When you choose this archetype at 3rd level, you learn dances that affect how you can attack with your equipped weapons using momentum points. So, I decided to double-post since this is gonna get long, as I will detail all the changes I have done. If you are the artist and want your art to be removed from the live version of this document, simply contact me! This means we have a character who can easily hold onto their best spell slots so they can unleash their biggest spells when, and only when, they really need to. Done well, it may be one of the strongest characters at the table. You can make a blade dancer ranger quickly by following these suggestions. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. You know a number of wizard cantrips, which you can cast at will as shown on the table above. Here are the main benefits of the bladesong: This really melds components from various martial traditions together. In recent years, thats started to change as more and more races have come out that allow you to choose custom ability scores. When you use your Dramatis Personae feature, you can make up to three duplicates of your rune weapon instead of just one. You learn two dances of your choice, which are detailed under "Dances" below. Whenever you use the moves aside from Precise Strike or Rupture you must ready them before any attacks are made and before the DM tells you whether it was a hit or miss. While your weapon is invisible, ammunition it uses also become invisible until it either hits or misses. The first weapon attack you make against creatures that can see you but not your invisible rune weapon gains advantage. D&D 5e Homebrew: Blade Dancer (Rogue Subclass) Description: These agile performers captivate audiences with their graceful footwork and charismatic personalities. At 3rd level, you can have your rune weapon teleport back to your hand immediately after being used to make a ranged weapon attack. Light or twinned melee weapons that deal slashing or piercing damage are considered Flashing Blade weapons. At 3rd level, when you use your Glyph of Protection against an attack to turn a hit into a miss, you can make one melee weapon attack as part of that reaction. That distinction keeps this subclass of wizard separate from every different half-caster and caster out there. The only one Im hesitant about is acrobatics. This is the grounds for your backstory and by that right, the basis of the entire personality of your character. While we might sometimes make reference to unofficial or homebrew content to illustrate a point (or just because its too cool not to talk about), every option we suggest is legal in the official rules for D&D 5e as published by Wizards of the Coast. As normal, you can't increase an ability score above 20 using this feature. The duplicate looks and sounds like you but physical interaction with it reveals it to be an illusion, because things can pass through it. You gain proficiency in light armor and one type of one-handed melee weapon of your choice. Tools: None Originally created by elves, this tradition has been adopted by non-elf practitioners, who honor and expand on the elven ways. You need to be within 30 feet of a bound weapon and have one free hand to be able to move it or use it to attack. Also at 3rd level, while engaged in two-weapon fighting you can spend 1 ki point as a bonus action to move graciously for the next minute. Well, I hope you dont mind rerolling characters. Only when you acknowledge that this perfection is beyond any reach, then you will indeed reach that harmony you seek with nature and art together. Since wizards have 5 ASIs altogether, it stands to reason that well split these 3 and 2, depending on where we need the most help. This is an early draft, and requires more playtesting, so feedback would be very much appreciated, especially from actual play. You can find my surprised, you can choose to . First, make Dexterity your highest ability score, followed by Wisdom. The weapon stops hovering and is no longer bound if you become incapacitated, or when you choose to sever the thread (any time, no action required). Minor changes: Fluid Combat, Untiring Dancer, Dirty Tricks, Elemental Strike, Elemental Blade. You can make a Blade Dancer quickly by following these suggestions. It graces you with supernatural speed, agility, and focus. Whenever you roll for initiative and aren't. Adventurer's Guide (SCAG) . Each of these abilities is just as important as the last. The levels of the slots you recover can combine to a total of half your wizard level. The rune weapon becomes magical, if it isnt already. Note: Other gnomes work as well. Each can give you additional martial prowess, where one focuses on your Intelligence and the other calls on your Dexterity. The gauntlets are made with a complex function of gears that are attached to the chains, which are connected to the blade. As for light armor, get what you can afford as soon as you can. As a bonus action, you can enter a defensive stance that lasts until the start of your next turn. Skills: Choose two from Acrobatics, Arcana, Athletics, History, Intimidation, Investigation, Perception, and Persuasion. We have to either (a.) Once per turn, when you hit a creature with an attack with a weapon made as part of a Flurry of Swords, you can use your reaction to move up to your movement speed. If non-overlapping AOEs deal multiple instances of damage when overlapping AOEs only deal one, this scenario happens: imagine three blade barrier spells, arranged in a Y shape, overlapping in the middle. If you're playing a warlock in Dungeons and Dragons 5th edition, you have a wide variety of subclasses to choose from. The spell ends early if you end it as a bonus action on your turn, are no longer carrying your rune weapon, fall unconscious, or die. The bladesinger is made possible by the proficiencies it allows a wizard to gain those being light armor and a single one-handed melee weapon. Your best bet here will be the rapier since it is a finesse weapon and you can use dexterity as your attack modifier. Privacy Policy. For more information, please see our Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock combats. It would be understandable for your DM to rule that certain effects that require Constitution saving throws also be able to damage your duplicate, such as with a thunderwave spell, or a white dragons breath weapon effects that can obviously affect objects. When you change your Fighting Style into another before an attack, it gains an additional effect for that attack, as seen on the Glyph of Revolution Effects table. If spell damage doesnt stack in overlapping AOEs, a creature can start in the middle where all spells overlap, take one instance of damage from the three spells, then go out and move in a circle, entering and exiting each arm of the Y shape without taking any more damage. 5 2 [OC] Rogue Subclass: Blade Dancer. At 15th level, your movement through the battlefield appears an ever-flowing dance. At 10th level, this means a maximum reduction of 25, which is nothing to shake a stick at. The one backlash is that the target, which will probably you, cant move or take actions the turn after this ends. Not only do these gauntlets give a small boost to defenses, but they also allow the wielder to attack with elegance and grace, like that of a dancer, using the hidden blades within the gauntlets. The Dance Moves features you are able to choose from are as follows: Advanced Improvements available for the defensive archetype. Whenever you hit a creature with your weapon it gets knocked back 5 feet if the creature is considered large or smaller. While wizards are the most competent spellcasters, they can still end up in a scenario where theyve burned the wrong slot and cant rely on the solution they had prepared. Spellcasting is the main source of a wizards power. While dancing outside of combat, creatures within 30 feet of you have disadvantage on perception and investigation checks that target anything or anyone apart from yourself. Now, as an adult, I aspire to remind people that sometimes a little bit of fantasy is all you need when life gets to be too much. The chain blade gauntlets function as normal gauntlets would, however, they are slightly more bulky than regular leather gauntlets. You push your target 15 feet away from you. You learn additional runeblade cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Runeblade table. In any case, the tradition lives on and has spread - the discipline of following the flow of battle as water does through a stream - effortless and graceful. This could come from our elven heritage, or it could be based in the line of work weve found ourselves in. Holding your versatile weapon with one hand gives you +1 to hit, while holding your versatile weapon with two hands gives you +1 to damage. Starting at 3rd level, you gain mastery over blades. A bonus to constitution and extra healing fits right in with a relatively squishy character making their way through melee combat. The mechanical advantages will be up to the DM, but thats the way we like it it allows us to work outside of the (sometimes) narrow 5e mindset. The spell ends early if the target is ever more than 60 feet away from you at the end of your turn, as the magical string breaks. Thats a substantial bonus to be throwing at things typically difficult for a wizard to rely on. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn. *from the book Fizban's Treasury of Dragons. at 20th level, you have an unlimited pool that can be stored until the end of combat. You may expend one use of your Bardic Inspiration to create one of the following effects: Your dance evokes the elegance and hostility of the mighty Viper. Those being light armor, get what you can cast at will the Swashbuckler subclass momentum points ( up three. 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