All these vehicles were equipped with a 71-TK-3 radio set. You'll likely want to lay in wait for unsuspecting tanks coming down a corridor when you can or play defensively when you can, taking cover/retreating after every shot. Slow rotation speed of the turret means that flank attacks are difficult to respond to. In addition, it has an anti-infantry DT machine gun set in a spherical mount at the front of the hull. The KV Family (from 04:53) - War Thunder Official Channel. The binoculars are the greatest assets. I like the look of that KV-2 with the ZiS-6 cannon though Big gun on an already big tank? The KV-2 is a modification of the KV-1 that mounted a 152 mm howitzer in order to provide support to infantry against fortified positions. This goes for AB as well as RB. Its armour-piercing 52 kg round with a 436 m/s muzzle velocity penetrated a 72 mm thick armour plate at a distance of 1,500 m at a 60 angle. Minimum supported resolution for the game is 720p with Metal support. I dont know if its due to the round I'm using (PB-35) or is it just that Gaijin has a broken Hull Break system? The KV-2 suffered from a very high profile, low speed, and was too turret heavy. The KV-2 had a top speed of 25.5 kilometers per . Couple that with this tank's inability to provide effective long range support and players will have a difficult time finding their niche with this vehicle. It was also armed with three DT machine guns. What happens when you shoot a HE is that the shockwave and fire blows out all the view ports of the enemy tank and kills the crew inside. 1st shot on the cannonbarrel, damage it. One slightly amusing problem with the KV-2 was that the gun could not fire in every direction due to the fact that the recoil could jam or completely destroy the turret ring. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. The KV-2 can be an effective force on the battlefield, and is well-loved by the community, being christened with numerous nicknames, usually in reference to its abnormally large armament calibre, large profile, or its iconic and legendary status in the Soviet tech tree. It looks really cool and good at first, and then you quickly realize how utterly useless it is. Make sure to plan the route ahead of time make sure to avoid large distances in the open, this is a slow moving tank with a large profile making it an easy target for long barreled guns. A characteristic trait of Soviet tanks, the KV-2 has terrible gun depression, worse when compared to other Soviet tanks, Driver's viewport is a juicy weak spot, easily exploitable by experienced players, Has a tendency, although a rare but dreaded occurrence, to overshoot targets at close range when using the sights, Rear machine gun is only effective against the lightest vehicles, and due to its position it's next to impossible to shoot down aircraft with it. KV-1 (Family) Not with out doing the tasks though. One must be conscious and use the map terrain to their advantage. The KV-2 was first developed in 1939-1940 and in just two weeks, prototypes had already been produced. New comments cannot be posted and votes cannot be cast. Enjoy the signature pleasure of driving the KV-2: one shot one kill. (Posted July 2, 2019). The minimum supported resolution for the game is 720p. 3rd shot on turret ring if needed. During the Battle of Raseiniai, in Lithuania, a single KV-2 was able to hold up the entire 6th Panzer Division for a full day by firing at them from a concealed location before it ran out of ammunition, ending with about two dozen tanks destroyed. OS: Most modern 64bit Linux distributions. Use HE shells. I don't have experience with the KV-2, but I'd imagine that you'd want to be using pure HE for such light targets. You can pen Shermans easily from the front with the Sav. cookie-, . The M-10 towed howitzer could fire once in every 20 seconds in a hurry, less in sustained fire. During the opening stages of Operation Barbarossa, the KV tanks came as a huge surprise from the Germans as they had no prior intel about these tanks, resulting in a lack of capable anti-tank weaponry that could destroy these tanks, aside from 88 mm FlaK guns. KV-2 now useless after penetration "formula" nerf. I think Brummbar is a bit more like brawler compared to the KV2 P.S. Huge howitzer, dealing high damage with incredible force that will almost always knock out enemies with a single shot, Tank's reputation tends to have a noticable psychological affect on enemy players, Has one of the best HE rounds in the game, The new overpressure mechanic has made it so the KV-2 can kill pretty much anything with a turret shot, Has the hull armour of the KV-1 which will stop most Pz.III and Pre-, Large crew count means it is unlikely to be knocked out with a single shot unless the ammo racks explode, Long reload, resulting in difficult 1-on-1 fights since missing gives the enemy an opportunity to counter, Slow rotation speed of the turret means that flank attacks are difficult to respond to, If more than 19 rounds loaded, the ammo fills the weak spot ammo racks in the sides of the turret, Tall turret is very vulnerable from the side and difficult to hide, Driver's viewport is a weak spot; easily exploitable by experienced players, Has a tendency, although a rare but dreaded occurrence, to overshoot targets at close range when using the sights, Large barrel can easily be damaged by even autocannons, preventing return fire. These two rounds share the same ballistics, so the HE shell can be fired first to gauge the distance. Firing at a relatively low velocity of ~500 m/s, the heavy rounds will be hard to lead against targets at ranges up to 500 m. After firing, the infamous long reload occur that can take up to 30 seconds even with a full crew, leaving the KV-2 vulnerable to any attacks that will more than likely cripple or destroy the KV-2. Most tanks with a high-velocity cannon can cripple the KV-2 through the turret. In mid-February 1940, several of these heavy tanks were put to the test during the breaking of the Mannerheim Line. Furthermore, even if the vehicle could keep running, it was incredibly slow and the ill designed turret proved to be too large a target. All trademarks, logos and brand names are the property of their respective owners. Having said these, if you are a camper and want to play hide and shoot you should get the KV-2. Unless most of the crew is dead, the 65 seconds with only 2 crew members is slow, but probably a lot faster than it would have been in real. Join the Club for only $5 - http://www.dollarshaveclub.com/phlydailyThanks to our sponsor Dollar Shave Club, new members get their 1st month of the Daily Essentials Starter Set including trial-sized versions of their Body Cleanser, One Wipe Charlies Butt Wipes, and Shave Butter along with their Executive Razor for ONLY $5 with FREE shipping!Download yourself and try it out!https://live.warthunder.com/post/751132/en/Thanks to Beckett for putting this togetherConnect With me!! Full video here https://www.youtube.com/watch?v=dcj5XIM4Ito&t=4sIf you enjoyed the video Please leave a Like or Comment Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. In Arcade, the target lead indicator make the slow, but long-range penetrating PB-35 APCBC a destructive force to be afraid of since ranging is a lot easier for the low-velocity shells. KV-2 is derp, crap armor, strange ammo (somethings wrong with those APHE rounds after the 1.63), long reload, bad mobility. You are about to enter. The gun itself is better, but still leaves me wanting. The KV-2 (1939) is a rank II Soviet heavy tank with a battle rating of 3.7 (AB/RB/SB). Tall turret is very vulnerable from the side and difficult to hide. The old peek-a-boom tactics, and staying behind others is still the best method for employing this "heavy tank". It won't be. Because it's slower, bigger, with less armor and two guns that has less penetration performance than the 50mm on the Puma. If the target is beyond rangefinding range, a tip is to utilize the OF-530 HE shell in the first shot, with spare G-530 rounds for the follow-up. One of the most infamous tanks in the Soviet tree, the KV-2 introduces the concept of heavy-calibre armaments that will trend on other Soviet heavy tanks. Just make sure to hit, or the tank will be alerted and counter-attack. The main variant of production before World War II broke out was the 'KV-1 model. With moving up and aiming two shots can be placed on the moving Soviet tower tank. KV-2 is like every Soviet tank with a 122mm gun. The stern and gigantic KV-2 is an old friend to tankers in War Thunder. Always take the PB-35 APCBC, the anti . However it'd be a shame to pass on the APHE shell which is better at killing the overwhelming majority of tanks the KV-2 faces and turn the tank into the . 20112022 Gaijin Games Kft. o7. IIRC Either APHE is better than the HE against targets that have some reasonable armour. Yah know a issue i think doesn't get addressed enough? [Devblog] New additions to the KV-2 series, https://wiki.warthunder.com/index.php?title=KV-2_(1940)&oldid=160383. Close range brawling is a bad idea due to certain characteristics on the tank. The KV-2 (1939) uses two-piece ammunition, composed of projectiles (yellow) and propellant bags (orange). Processor: Core i7 (Intel Xeon is not supported). German mechanics placed the command cupola from the Pz.IV on the roof of the turret it provided the tanks commander with excellent visibility. During the developmental progress, the prototypes of all these heavy tanks were made and the Winter War with Finland was on its way. I'm a very happy pony. Thus sneaking up, or attacking, from outside the KV-2's field of view is advised. Enjoy the signature pleasure of driving the KV-2: one shot one kill. All trademarks, logos and brand names are the property of their respective owners. Can't penetrate M4s frontally, KV-1's anywhere, T-34's frontally, BUT EVERYTHING CAN PEN THE KV2 NOW. Were adding a tank with this wonderful weapon to War Thunder. Another type of vehicles to worry about are the very small tanks like the M22 Locust and the ASU-57 as these can get right under the tank's gun depression and fire away at weak points with little risk of return fire by the KV-2. Always stay hidden and go behind friendly tanks, no soloing, capping, playing hero, your traverse, speed and reload are atrocious, enemies can run circles around you if they find you. In addition, it has an anti-infantry DT machine gun set in a spherical mount at the front of the hull. The KV-2 also had a 5 speed forward, 1 speed reverse transmission system. Just place the shots so they explode near weak surfaces (e.g. However, one could hang back and snipe unsuspecting and immobile targets, while at the range most return fire would more than likely bounce off the armour. The KV-2 is a behemoth of a tank, which players feared due to the mighty punch of its 152 mm round and its distinctive profile. Both have separate racks. Captured KV-2s differed from their Soviet counterparts in several useful modifications. When the vehicle was at a slight tilt, the turret became extremely difficult to turn. [N 1] It was also armed with three DT machine guns. It's certainly more of a meme machine than a meta machine. By 1941, 330 of these tanks had been produced in total, and production ceased at the beginning of the Great Patriotic War. 538. Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support. The KV-2 is a behemoth of a tank, which players feared due to the devastating punch of its 152 mm round and its distinctive and intimidating profile. The KV-2 has also been given the title "The King Of Derp" by the fanbase. KV-2 is not what it used to be. The large and extremely heavy turret, necessary to mount the 152 mm howitzer, results in a slow traverse time. Just make sure to hit, or the tank will be alerted and counter-attack, and watch out for the rear MG if in a lighter vehicle. Go for it! The speed and poor traverse of KV-2 made it unsuitable for spearheading attacks in a way that the T-34 could. During the opening stages of Operation Barbarossa, the KV tanks came as a huge surprise from the Germans as they had no prior intel about these tanks, resulting in a lack of capable anti-tank weapons that could destroy these tanks aside from 88 mm Flak guns. r/warthundermemes . If APHE shells hit below the side hull, it will possibly detonate the main storage of ammunition, resulting in an instant destruction. As a fan of the KV-2's and the german tech tree im very happy to see this! The outer ammo rack on the tanks rear received additional ammunition capacity note the basket mounted on our in-game model. As is the case with all Soviet tanks armed with a 152 mm, the KV-2 can knock out any tank or tank destroyer in the game with a single HE shell to the turret or rear hull. Shells are modeled individually and disappear after having been shot or loaded. With moving up and aiming two shots can be placed on the moving Soviet tower tank. I can't speak for heavier targets, mind, but again if the KV-2's HE load performs anything like the Sturmpanzers, you can probably even frag heavier targets with it as well. Now they both have the same amount of penetration according to the calculator, 95mm, but the KV-2 has a much larger caliber gun (152m vs 120mm) which means it overmatches the armour much more and thus reduces the effectiveness of the Sherman more. Improving the line of sight thickness of the chassis to 100 mm frontally and 130 mm on the side. To say my experience thus far has been lackluster would be an understatement. Archived post. Why was this moved to academy? In a more sensual way :)Support la PHLEE - https://www.patreon.com/phlydailyFollow me on Twitter!--https://twitter.com/PhlyDailyMy Instagram - https://www.instagram.com/phlygram/?hl=enFollow me on Myspace!--http://tinyurl.com/2fcpre6 Go for it! Or the researchable one. The KV-2 was a self-propelled gun, also classified as a heavy tank, used by the Soviet Union during World War II. Two types of ammunition make up the ZiS-6 cannons ammo complement: APHE, with its blunt nose and a high-explosive fragmentation shell. Although this was a great achievement, the KV-2 was not a practical weapon that could not be used very effectively. The KV-2 (1940) uses two-piece ammunition, composed of projectiles (yellow) and propellant bags (orange). As an enemy rolls by you can blast it with one shell- the main advantage of the tank- it can one shot anything below a Tiger. tank top or side armor). Getting close: Probably the most difficult part, if spotted a 40 kg shell will soon be on its way to ruin someone's day. Smaller maps benefit the KV-2 in that the low shell velocities are no longer a big detriment to the combat ability, plus it could make the most of the initial penetration values in close-range battles. So your half right and half wrong. Though close-range fighting can fix this, the close-quarters battle is not a tactic the KV-2 should indulge in alone without supporting teammates to cover for the tank in case of flankers. During the summer offensive campaign of the Wehrmacht, practically all the Red Armys KV-2s were lost destroyed or abandoned by their crews due to breakdowns. r/warthundermemes Me in locust when kv 2. r/warthundermemes Women or War Thunder? The normal role of a heavy tank is to bring armour and firepower to support the lighter, faster tanks to hold strategic points they have captured. However, the massive profile of this tank and majority of flat 75 mm armour means that even with proper angling and cover, the KV-2 will be unable to hold points for long. Not only does it have better penetration over distance and against harsher angles then the Anti-Concrete, it also carries the best explosive payload even over the HE shell. There may be some problems with news display in specific browser versions. While the mobility of the KV-2 is quite bad, the turret traverse and accuracy is worse. Lastly, the KV-2 has no machine gun to deal with air or light armoured targets, meaning once the howitzer fires, that is it for around 30 seconds. Somehow, despite my years of playing the game, I'd somehow managed to skip over the KV-2 entirely when I first started grinding out the russian ground tree. Since the usual fighting ranges exceed 600 m, getting hits without aim assistance with the howitzer are rare. The armour on the KV tank was impenetrable by an tank cannon in service and most anti-tank guns as well, the 76.2 cannon also gave it a huge firepower boost compared to the usual 37 mm in use by other countries. Thanks gaijin. On more open maps like Karelia and Carpathians, the KV-2's speed and low velocity will make traversing the battlefield while sniping long-range targets difficult. The first combat action that the KV-2 saw was in the Winter War against Finland. Keep the turret in a well-angled position while scouting for targets with the binoculars or normal eyesight. Mobility upgrades also help with the tank's poor mobility. Lately, I decided to quickly research it and see what I'd been missing out on. The KV2 is playable if you hang back and support teammates or better yet squad up with someone. An attack route from the side or rear is preferable, not only is it a blind spot, but the turret traverse is so awful on the KV-2 that it will not have the time to react fast enough. The KV-2 is a modification of the KV-1 that mounted a M-10T (152mm) howitzer in order to provide support to infantry against fortified positions. They broke through stone fortifications and destroyed pillboxes at close range, allowing infantry divisions to pass through areas previously closed to them. Realistic and Simulator modes are taxing for the KV-2 as the removal of the target lead indicator can make long-range fighting with the 152 mm a chore. The old peek-a-boom tactics, and staying behind others is still the best method for employing this "heavy tank". It would be better if it got buffs. Despite its superiority on the battlefield, some observed that the KV-1's armament was not enough to destroy some of the Finnish fortifications that they encountered. Depiction ofany real-world weapon orvehicle inthis game does not mean participation ingame development, sponsorship orendorsement byany weapon orvehicle manufacturer. cant wait! Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. Actually I used to use the Anti concrete rounds (since that was my only AP type ammunition) and they were useless. Given the similar caliber to the Sturmpanzer, that'd be my guess. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright . The combat ineffectiveness and flaws of the KV-2 came to light and was only put on limited production due to them, resulting in only about 334 units being produced from 1939 to 1941. The KV-2 (1939) is a rank II Soviet heavy tank It's patient but rewarding playstyle. Currently I have 15 APCBC and 5 HE. All depends on . Even most anti-air vehicles can effortlessly overrun and destroy the KV-2 if it is over-extended or alone. r/warthundermemes Gaygching soviet cold war interceptors when? APHE is great against targets with poor or mediocre armor. The start of the KV heavy tanks began after the heavy tank T-35 flaws came to light. The binoculars are the greatest assets. Powered by Invision Community. Designers were ordered to draw up new designs to become the basis of a breakthrough heavy tank needed for the Soviet doctrine. Don't you mean Pz IV? Processor: Core i7 (Intel Xeon is not supported). The KV-2 with the ZiS-6 cannon will be at rank III, and youll be able to buy the tank as part of a pack in the online store. Enjoy the signature pleasure of driving the KV-2: "one shot - one kill". The Anti Concrete shell performs worse at angles and has the same pen as the APCBC shell. It's still usable, but the anti-concrete AP shell is your best bet now. Is the KV-2 trash. The base APHE (anti-concrete) shell, when I've used it, rarely fuzes when used against light tanks (especially irritating against Swedish APDS reserve tanks which can easily pick me apart because of aforementioned lackluster armor). The stern and gigantic KV-2 is an old friend to tankers in War Thunder. Even most anti-air vehicles can effortlessly overrun and destroy the KV-2 if it is over-extended or alone. The protection on its gun mantlet was changed the 1940 model has a cast mantlet. The armour on the KV tank was impenetrable by a tank cannon in service and most anti-tank guns as well, the 76,2 cannon also gave it a huge firepower boost compared to the usual 37 mm in use by other countries. Cheers! During the summer offensive campaign of the Wehrmacht, practically all the Red Armys KV-2s were lost destroyed or abandoned by their crews due to breakdowns. Not to mention that there will always be ammunition inside the turret, so a penetrating APHE shot has a very high chance of detonating one of these rounds. However, one could can hang back and snipe unsuspecting and immobile targets, while at range most return fire would more then likely bounce off the armour. The easiest way of performing these hits is via the turret ring, although a harder task since the implementation of volumetric shells, which will always not be angled at certain parts from the front. However, these traits also serve as the tank's weaknesses. SO yeah, and the highest amount i have used in a amtch is 11. it was nerfed, very random results now with he. During the developmental progress, the prototypes of all these heavy tanks were made and the Winter War with Finland was on its way. That's where the fantastic HE shell comes in handy. Some players like myself either did not have time for them, or found out too late to do the tasks. Its mobility on the move and in combat was seriously limited by its high weight and issues with its clutch and transmission. The KV-2 was armed with a powerful 152 mm M-10 cannon installed in its tall armoured rotating turret. If that is not the case the gunner, commander, cannon breech, loader, and ammunition and turret ring will be damaged or wounded. This news was published on the old version of the website. The main variant of production before World War II broke out was the KV-1 model. One of the most infamous tanks in the Soviet tree, the KV-2 introduces the concept of heavy-calibre armaments that will trend on in the Soviet heavy tank. The KV-2 served alongside the KV-1 in stalling the German Offensive to Moscow. The start of the KV heavy tanks began after the heavy tank T-35 flaws came to light. Possibly the most notable action of any KV-2 was at the Battle of Raseiniai, which saw a single KV-2 hold up the entirety of the 6th Panzer Division. All rights reserved. 1940 can be obtained as a prize for participating in the event series Chronicles of World War II. As long as you can reliably pen the tank the target is dead pretty much regardless of where you hit it. All rights reserved. It was based on the chassis of the KV-1 Heavy Tank, with a large M1938 Howitzer (152mm) replacing its main gun. However, the design was found to be difficult to steer, the transmission was unreliable, ergonomics was poor and vision was limited, plus with its 45-ton weight, it was a very heavy tank for its time. Even allowing for the natural adjustment to a new vehicle, I'm struggling to see the KV-2's worth beyond it's obvious derpiness and meme material. To War Thunder specific browser versions squad up with someone prototypes had already been produced KV-2 had a top of. Formula '' nerf against Finland for targets with the ZiS-6 cannon though Big gun on an already tank... Resolution for the game is 720p with Metal support the Sturmpanzer, that be! Tactics, and then you quickly realize how utterly useless it is over-extended or alone minimum supported resolution the. And want to play hide and shoot you should get the KV-2 served alongside KV-1... 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