BoHu's gear generation will stopright before Gear 3. The increase in gear accumulationwill keep your rotations clean and fast with the right tools. Wet noodles. Fi/Bo trades that survivability for the sweet bursty near death embrace of Limit Breakso you can be as free with your PAs/Technics with a 15% damage increase via Tech Arts JA Bonus for the low cost of minus 15% PP from Tech Arts JA PP Save. Recommended that you use the attack weapon action as it doesnt reset element and still has invincibility frames while dealing damage. It is the strongest 14 series for bossing as it has a 20% multiplier against them. Boasting it's elemental stance based potential it eliminates the need to use Break Stance on JB and serves as a solid choice across every Bouncer build with exception to BoFi. For any further questions I can be reached via Twitter. Recent changes allow 0 gear, even without the gear skill to give 5% damage and throw two Photon Blades per weapon action. This makes its ability to sandbag a stationary weak point the best and grants reasonable room for error. Noticeable on Bouncer/Phantom but recommended across all class combinations. 4. Elemental Burst - Passive skill that lets out an elemental shockwave that expends element gained from Jet Boots gear via shift action that deals damage and has a max of 20% to inflict status effects based on element. Published Oct 5, 2021. Break Stance D-Bonus adds a, 90% bonus to non-breakable parts for Dual Blades only. Making this an ideal extra damage ring for BoPh. Animation is invincible but the damage is negligible making the PA not worth using. Pictures used in this article are the intellectual property of Sega, Our recommended setup for Bouncer/Hunter which happens to be the best Beginner/Starter build in PSO2, This Ring reduces the charge time of any Technics that follow your Jet Boots Photon Arts by up to 50%. Can be performed while charging technics. Used for the combo ring L/Kick and Snatch. Strike Gust/Type-0 - A cartwheel motion that spins up to 3 times while moving upward. Fills gear completely. If all hits land you gain 2 gear. It offers one of the highest Passive Damage bonuses and a very reliable defensive mechanics via Iron Will and Stalwart Spirit. 15 JB with a 9% base multiplier and a unique mechanic allowing all PAs on start up to have guard points equal to 36 frames (.6 seconds). During this shield, 30% automatic PP recovery and 40% attack PP recovery. Charging technics on JBs on BoHu are primarily for changing elements or gap closing. This is one of the most important parts of your tree and vital to have. Loses value as content progresses. This is primarily a barebones striking multiplier setup and offers no multipliers for tech. Considering how hard it is to lose gear in any instance, it's right under Jupiter Tullus due to how consistent its non-PBF rotations are but loses to it due to the fact that it has the attack frequency of a normal DB and lacks the exceptionally high base JT offers. We will appreciate your feedback so that we can improve our content to be more suitable for beginners but also the more advanced players. When casted from the air its a single hit for 100% of the notation. If all hits are landed, instantly fills gear. Gains distance with gear. Novelty weapon at best. Jet Boot Shift Action is evasive movements with 3 spammable actions before a short pause. Decent power base at 12% and 10% damage reduction. Theyll get the job done if you farmed and will age well due to having 3 SSA slots and a solid potential for Bouncer play. Potentially the most powerful 14 series in game boasting high base stats as well as a 10% multiplier and a 30% instant pp regeneffect alongside S1-S3 SSA slots making it ideal for uptime across both weapon types. Aside from absolutely no downtime, BoPh has the, of any variation due to Photon Stream giving feasibly up to 40-50% based on maximum PP as well as 5% crit damage while breaking, minimum gives 10% damage as well. The attack speed previously from Rapid Boost is now innate for JB. The, will keep your rotations clean and fast with the right tools, . Living in Canada with her handsome pooch, she also don's a cape for creating digital art on occasion and has some experience with the development side of gaming. Accumulation from this skill caps at 150%, - This a primary bonus to get as it gives a. The class offers a mixture of close-quarters and ranged combat, with the ability to fend off enemies regardless of their . You can extend the extra HP up to 100 which is recommended. If you use shift at the end of this animation instead of letting the shockwave start, it channels the energy into your boots for a powerful kick. Fi/Bo trades that survivability for the, sweet bursty near death embrace of Limit Break, PAs/Technics with a 15% damage increase via Tech Arts JA Bonus for the low cost of minus 15% PP from Tech Arts JA PP Save, . Players can use any of the following weapon sets as a Bouncer: Save my name, email, and website in this browser for the next time I comment. 1. The potential of its flexibility through CD reductions and High Voltage makes for infinitely higher DPS ceilings and a complete freedom in PBF/RB rotations. works well for survivability in solo play while. are some of the best ways to maintain your DPS. You can only have one stance active at a time from a single class. I tried Bo on release but it didn't quite click for me. She deserved it. With a maximum multiplier of 151.80%during Elemental Stance on top of being the first drop 14 with SSAs, Zirenheit-NT has a raw power that no JB in game can keep up with currently on FiBo, as well as an SSAF very similar to Phrase Weak. This combo is by far the hardest to perform consistently and despite having better DPS than DWing circles only works when large bosses are stun phases against the edge of maps where you cannot be moved while snatching into their hitboxes. Elemental Stance gives you 20% damage for hitting with an enemys elemental weakness, gaining an additional 10% from the Stance Up passive skill. This is one of the three PBF combos and the easiest to perform. Excellent for PP dump phases if timed correctly. I would share a video to demonstrate but it involves very heavy spoilers on Episode 6 content but the Soaring Blades can easily fill up the Luster's Voltage (combo) mechanic so you can easily make cooldowns non-existent and build up your power at the same time. ESC-A Falz Mother, Deus ESC-A Zephyros, Profound Darkness).Expected to be performed with S6: Soaring Ballet, L/ PB Homing, [During Photon Blade Fever (Heavenly Kite JA Cancel Snatch) ]. When an enemy suffers from a physical or elemental down, players will get a 50 percent PP refill based on their maximum PP. Start of the Jetboots guide.The guide is super basic. An alternative with a damage cap than Bouncer/Hunter. Accumulation from this skill caps at 150%. Rapid Boost, reduces charge time of Jet Boot PAs by up to 50% and reduces technic charge time by 15%, as well. The stone required to upgrade to Cras at current is limited to, you upgrade the DB first over the JB as high end total attack values will still damage cap on Serpen Plenzer/Ayer. Smash that shift action with all your might. Ares: Base 5% multiplier and maxes at 7% as Photon Blast gauge maxes. A class geared towards close and medium range combat. Used for the combo ring L/Kick and Snatch. . The most important part of this is that it appeases your most commonly used stance considering you can change your element on the fly by casting a technic of th. With the advent of PSO2 NA, many things have been renamed in that iteration of the game. per PA proc and 2 for Kestrel. A solid choice no matter the situation even without its potential activated due to its SSA Slots. Bouncer has so much freedom in skill distribution. Dual blades with a base multiplier of 11% and increases the damage of normals by 40% and increases the attack range. combinations makes it far harder to maintain upkeep making it an advanced option for seasoned Bouncers though its weaker than BoFi. . Unaffected by Stance Up/Stance Critical. - Kestrel Rampage swings stationary blade projectiles from your Dual Blades in a slashing motion in every direction before sending them up into the air to rain down upon your foes. Does anyone have a "noob" friendly guide of some sorts, in terms of how we should build our bouncer taking into account both the current state of the game, and what it will become? Not us, Gyrus Hex, for putting up with my Bouncer rants. Etoile sub offers a lot of utility thats unfortunately already native to the Bouncer tree. Adds an 8% damage boost at max grind. Has no cooldown if fields are activated from this skill. Plays like a normal hunter sub with trading survivability for. an attack. ,' the difference of weapon roles in Bouncer's repertoire has changed since Episode 3! . I'm planning to play a bouncer. Jet Boots can also gain additional attacks, the ability to charge them and can close in on enemies when they need to recover PP, boosted by their PP recovery skill. Important note: This build idea adopts a lot from the JP version of the game and might be slightly reworked as we get to do more thorough testing for the PC version. Combo ring made from. It gives you +60 across all offensive stats: S-ATK, R-ATK, and T-ATK as well as 80 Dexterity and 25 PP. An alternative with a damage cap than Bouncer/Hunter. Sorry Katori, Jet Boots arent Optional . - Reduces the costs of consecutive different PAs and Technics. While the Double-Tap version allows this Art to become a solid-range gap closing move with decent vertical mobility, this makes the art great for getting back to enemies after a Double-Tap Rampaging Harrier when they move away. For the time being, you have the following options: I recommend reading Kyle's Bouncer Guide here: I only use Jet Boots as it lets me fly like a super saiyan and kick like a yakuza, i cant put these classes as sub? Excellent for cancels if you can maintain not getting hit for healthier rotations during weapon actions. Suffers the same issue as the original Ares requiring an abnormal amount of time to maximize the damage bonus from Helixlet alone the rest of the mags if you have multiple. Introduction. Three Potentials Nemesis-NT/Slave-NT/Ares-NT S1-S3 applicable. Step dodges do not add to the gauge. Shell be fine. Comprehensive Bouncer Guide 2020. complete removal of the rigid DPS drop from PBF or Rapid Boost on cooldown. This version of the guide will no longer be updated, How can I get the most fun out of this class?, Why wont Katori shut up about this class?, Just Attacks, Known as JA to JP server players, . Nevertheless, it will provide a very solid base for beginners whowant to delve down the path of the Bouncer, and help you understand the basic playstyle and principles of the Class. One of the most powerful Sets in PSO2. . burst based on 15% of your damage in the last 7 seconds. This is completely unreasonable towards the endgame as 10% of your HP is commonly a light hit on Ultra Hard. On top of the base 10% multi making it the best potential DPS weapon in game for PP dump heavy weapons, the S1 SSAF potentially offers a 6% multiplier for 200+ attack but is specific to the attack type and the JBs requires T-ATK. To PSO2 Fleet for driving me to finish this guide that was on the back of my to do list. Scan this QR code to download the app now. - Passive skill that lets out an elemental shockwave that expends element gained from Jet Boots gear via shift action that deals damage and has a max of 20% to inflict status effects based on element. Gains distance with gear. To my friends who think Im the Bouncer equivalent of a broken record! PB Homing can target things a lot easier and that damage increases on the best tool on Dual Blade Bouncer. This number is no joke, it is a great source of damage for Dual Blades Bouncer that doesnt need gear or cooldowns to utilize. This field gives you an extra 3 pp per hit for hitting with the elemental weaknesson top of your natural on-hit recovery. This is usable inany boss typeand has the unique application of nailing bosses with small hard to consistently hit weak pointsdue to the nature of PB Homing making Photon Blades hardly miss as well as being able maintain DPS at ranges you're normally ineffective at. It has the potential to stack all 5 Mag type effects if you are able to build them all in a single quest instance for max utility. Kestrel Rampage/Type-0 - Kestrel Rampage swings stationary blade projectiles from your Dual Blades in a slashing motion in every direction before sending them up into the air to rain down upon your foes. Recast CD is 2 minutes. Luster is also not available until much later (they were released at the end of Episode 6 on the Japanese side) but I have seen Bouncers with the Soaring Blades utilize a nearly non-existent cooldown for their Photon Blades Fever. At best it ends up near Atlas Ex at best. To reach High Voltage and not drop it isn't something that isnt feasible for many areas in game outside solo situations so expect resets. If not, please use these only as advice and develop your skill tree, keeping in mind the differences. corresponding element. Cookie Notice This combo is by far the hardest to perform consistently and despite having better DPS than DWing circles only works when large bosses are stun phases against the edge of maps where you cannot be moved while snatching into their hitboxes. Slave: Base 9% multiplier and the ability to generate a shield every 30 seconds that disappears if hit. In PBF you can maintain max gear between snatches but only on BoPh. charge time for technics following any Jet Boot Photon Arts by 50% at most. How you choose to play Bouncer depends on the chosen weapon: Soaring Blades or the more iconic Jet Boots. PSO2 NGS Comprehensive Bouncer Guide: Kvaris Edition. This is great for repositioning when dealing with multiple targets during bossing. Tempest Raid-Compound Photon Art with lightning shock (10%)followed by 3 successive rings bolts(18% each)followed by an ending ring that deals twice the damage (36%). While Point Assist (115.00%)with Support Fire (110.00%)offers a personal modifier that can be looped, Summoner boasts high stat ups including 200 All ATK, 200 All DEF, 15 pp and 150 HP which makes up for a lack of a stance multiplier. These are generic level 75 builds for NA using the most popular class combinations. In NGS, players can select 1 of 4 races, namely Humans, Newmans, CASTs and Deumans. The completeSkill Trees lookas follows: Odealo is a secure tradingplatform for MMO gamers. Disclaimer: Only one Katori was bullied in the making of this guide. They serve as an excellent baseline DB/JB in game, . PSO2 Classes. R/Adrenaline - Increases the time gained from each tick of Shifta/Deband by up to 30 seconds. as well as a strong contender for bossing builds. This is where Fanatic Blade is an excellent option, as it is a PP refill, but it is also a damage spike tool during Downed states. Phantom serves as likely one of the best options ever due to its immense support for the Bouncer. Our recommended setup primarily uses Jet Boots and utilizes the Hunter sub-class for additional DPS and defensive utility. Dual Blades are far more lenient on damage loss due to caveats like Break Stance D-Bonus and the nature of Photon Blades while Jet Boots have ridiculous burst on down phases but have far more fall off for misplay. This number is no joke, it is a great source of damage for Dual Blades Bouncer that doesnt need gear or cooldowns to utilize. Phantasy Star Online 2 's unique Bouncer class has arrived in New Genesis, and it feels more fluid than ever. After all, shes used to this kind of treatment thanks to Saga. Which weapon sets should you use as a Bouncer? Similarly to other classes in NGS, they can only access specific weapons; Soaring Blades, and Jet Boots. Ayer will have the second highest base you can use so its recommended you pick up one for CPA damage, normal 3 triple hit glitch, and swap glitch. This makes Normal 3 and Step attack PA tier in damageeffectively making the weapon stronger how often it is used (See Step Attack PBF and Normal 3 in mobbing scenarios since it can hit multiple targets). Stance Criticals - Critical hits are the maximumamount of damage an attack can deal before multipliers are calculateddue to damage variance placing your damage dealt per attack between 95-100% (average 3%). 50% of damage notation per hit. During this shield 60% damage reduction and 25% pp cost reduction. for Dual Blades and Gilles Weihen from Jet Boots. You are here because you think you Bouncer like a boss and is dead tired about your, damage shift when PBF/Rapid is on cooldown, . The best sub-classes for Gunner are Fighter or Hunter. The S4 slot for extra DPS or utility depending on what youre looking for. I know there are guides out, but these seems to be mainly focused on Japanese updates. This is very good for buff upkeep for Bouncer and considered first priority for right rings until better options are available. . If all hits are landed, instantly fills gear, displacement that you have no control over except the ability to move left or right, - Jet Boots PA that charges energy to release a shockwave that resets gear element/empties gear. in range for power with an SSAF that offers more utility in the form of an S2 . It fires Thundering Blades when you perform a PA. On average the Thundering Bladesfired from JT deal about as much as a Kestrel-0 tick at max gearper PA proc and 2 for Kestrel. This is one of the three PBF combos and the easiest to perform. The shift action changes this into a short range kick that does a, Vinto no longer resets element when gear is expended, Recent updates increased the power notation of the Jet Boot Photon Art Gran Wave. Potentially the most powerful 14 series in game boasting high base stats as well as a, 10% multiplier and a 30% instant pp regen. The variance in damage taken as well as dealt isnt a bad investment. Very straightforward but power is hampered by its limited choices but okay for a starting endgame JB if Atlas Ex nor Lightstream is available. L/JB Elemental Keep- Disables Elemental Burst and allows free usage of Jet Boot shift action without element loss. Bouncers are highly mobile and are skilled at aerial combat. Bouncers are highly mobile and are skilled at aerial combat. Between regular attacks and PA's, which are similar to the Jet Boot's types, Soaring Blade users can use the Weapon Action to fire them where they'll stick in enemies causing attacks to deal more damage, or use a unique attack to fire them constantly. It's also a very flexible class that works just fine with whatever skills and setups you want to use, and you get to use three Stances which allows you to adjust your performance against specific enemies. Here's what players looking to revisit to try out Bouncers in New Genesis should know. A brief prelude, all builds spoken of in the next section have been tested along a course of 2000 hours of theory crafting and have been thoroughly tested on behalf of the community and stamped for approval by Arkuma himself. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites. You are here because you think you Bouncer like a boss and is dead tired about yourdamage shift when PBF/Rapid is on cooldown. Fills gear instantly if all hits are landed. Photon Blade Fever (Up)/Photon Blade Escape - Heres where photon blades vital damage source becomes ever more powerful. Its power is around Austere and has PP recovery in regular intervals clocking in at 4/sec. Ares: Base 5% multiplier and maxes at 7% as Photon Blast gauge maxes. One More Jump- As long as theres a target and you have gear you can jump infinitely. While most classes have weapons, Summoners have pets who do much of the battle for them. This allows complete a generous 2nd window that spammablefor setups in heavy maintenance areas or attacks you're unsure you can JBE through. The long awaited online action RPG is now a. . They can still fire blade projectiles, but it's become the key feature for this Bouncer playstyle. It is the shortest Dual Blade PAas well as the second hardest hitting one. As for skills, most in the Bouncer's tree are made for the Jet Boot playstyle. So talk to him. Oh yeah, gunslash is a thing, but dont place too much hope in having it be a strong replacement or compliment. This is important since any. Technics casted from subpalette do not cycle normals. Recommended solo unless you're personally able to build 500 Voltage within the span of seconds for a majority of the quest. If anything, it's become more offensive, and skills are tied more neatly together with the playstyle. Deband Restorate behaves in a similar manner in that for having the Deband buff active you gain up to an extra 5 pp per normal stacking with your field skill when active. This means on average JT attacks 1.5x as often as any other DB while also being usable in every rotation scenario (Snatch PBF/PP Dump/Snatch Cancel). 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