If you were thinking those warrior statues. "[7], Ken Denmead of Wired listed the module as one of the "Top 10 D&D Modules I Found in Storage This Weekend". Cover art of fire-breathing Hidden Shrine of Tamoachan (D&D 4e) 479 84 18MB English Pages 47 Report DMCA / Copyright DOWNLOAD PDF FILE Table of contents : Hidden Shrine of Tamoachan ..Page 1 Background ..Page 2 Adventure Start ..Page 3 2. Even if you roll for random encounters every six rooms, which is pretty stingy as far as hours passed, remember that there are only 53 rooms in the entire dungeon, which means youd be rolling for a possible random encounter about 8 or 9 times in total. \ 1Vizard.ards of1hc Coas I.LC. Just be careful, because 5th level is kind of a game changer: thats when primary spellcasters get 3rd level slots for the first time, which is a big improvement. number can be found on the lower left cover of the interior booklet, Topics . Now you might be thinking, oh hey, this room is guarded by a pretty serious trapit must be to protect something, right? Roost of the Conch ..Page 5 7. Another feature of the original Hidden Shrine that's repeated here is a built-in guide to the pronunciation and meaning of many ofthe names that were taken or derived from Aztec and Mesoamerican culture. The Hidden Shrine of Tamoachan, by Harold Johnson and Jeff R. Leason, was originally published in 1980 as an adventure for the first edition of the D&D game. The "C" in the name stood for competition, and the adventure featured a scoring system and guidelines for tournament play. You may also purchase individual monsters. Chance of Cave-In: Area and close burst powers with the force or thunder keyword have a chance of causing the stone ceiling to collapse when used in the lower chambers due to shock waves. Read more, 115 4MB It is the first in the C-series of modules, a set of unrelated adventures originally designed for competitive play, with the C representing the first letter in the word competition. Walls, Doors, and Ceilings: Unless noted otherwise, the walls and doors in the shrine are made of stone. ISBN back Please enable JavaScript to get the best experience from this site. Seven maps at 70 DPI ready for online use. A rotting human arm, wrapped loosely in filthy bandages, thrusts out from the wall and grabs the wizard by the throat. Enough said about that. z -:t Vl ":r: 1w 10u. PDF download. Ive been feeling for a while now that I gave rather short shrift to the Tomb of Pelota, so now theres a supplementary guide talking about how to run the official version, and also giving a modified version that I think will be more satisfying to play. But it's probably just a fun easter egg. [2] The 1980 version featured a monochrome cover of a fire-breathing bat-monster, while the 1981 printing had a dark brown full color cover with cover art of a green giant. ISBN (only) on back cover bottom left. The corridor slopes sliahtly downward before turnin9 to the left. Actually the module doesnt care about a lot of things. If you have experienced players, I think you should be OK with a 4th level party. do not have any writing in the upper left corner, Unknown amount of Complementary Copies (spelled wrong). Read more, 101 Version Publisher. C1 also included a book of illustrations to be shown to the players - one of the earlier examples of player handouts, previously used in S1: "The Tomb of Horrors" (1978). From their rough landing, players are given a simple objective: escape the buried shrine and make their way to the safety of the surface. Print quality is perfect! After all there are times the module basically punishes characters for thinking that something looks cool and trying to learn more about it. C1 was used as the adventure for the AD&D tournament at Origins 1979. This site works best with JavaScript enabled. 77 Year Published. 300B9103001 EN TRAITS OF TAMOACHAN (TA-mo-a-chan: the home sought after) Tamoachan is not a typical dungeon. There are more traps and puzzles than combat encounters in this moduleif you have players who prefer solving puzzles to slinging swords, this module will suit them nicely. Just make sure you dont lock anyone on the wrong side of the trap, because then they wont be able to get through into Area 3, and they cant escape through Area 1 either without being able to fly or something of that sort. "The Hidden Shrine of Tamoachan" (1980), by Harold Johnson and Jeff R. Leason, is the first adventure in the competition (C-) series. & Jeff Leason Is there any chance of ever seeing a PDF of the original tournament "Lost Tamoachan"? The whole lying-trickery thing seems a little out of character. In my version of the module the PCs were aware of a rival band (Blacktalon mercs) trying to bust the dungeon, who fell into a different part of the ruins during the opening narration. Harold Johnson joined TSR in 1979. The adventure originally began with players escaping pursuit and becoming lost in the jungle and then falling into the ruins, swallowed by darkness. Be the first one to, Tsr 09032 C 1 The Hidden Shrine Of Tomoachan, Advanced embedding details, examples, and help, Terms of Service (last updated 12/31/2014). The serial number of the module However in order to do that, theyll have to make their way through a trap-filled temple filled with fiendish foes, including two forgotten Demigods, a giant crab and more. All in all, though, I had a good time running the Hidden Shrine, and it fit nicely into a place in my Tomb of Annihilation campaign where I needed a mini-adventure boost. Diorama D: This scene depicts a war. Also, Tloques-Popolocas can be a pretty formidable enemy, especially if the party has been softened up by poisons and curses and whatnot. So I guess theres not actually a trap here. I felt pretty silly, as I should have. The written language uses hieroglyphs similar to (and influenced by) the Supernal language. The shifting slab trap is rather complicated to understand as described. The county was created from Perry County in 1908 and named in honor of Nathan Bedford Forrest, a Confederate general in the American Civil War and the first Grand Wizard of the Ku Klux Klan.Forrest County is part of the Hattiesburg, MS . This one needs to be puzzled over long before the party ever gets near it. Well, we dont know why, thats just how you have to do it. It was written by Harold Johnson. LOWER CHAMBERS In this sprawling section of the complex, characters face a variety of dangers in addition to having to cope with the ever-present poisonous gas. This book was written by Harold Johnson and Jeff R. Leason, was printed as a 32-page book and an eight-page book with an outer-folder and a two-color cover illustrated by Erol Otus, and featured illustrations by Otus and Darlene Pekul. 32-page text booklet (all other editions have text booklet within illustration FEATURES OF THE ORIGINAL When Cl was published, it included a booklet of illustrations for the OM to show to the players at the proper times. The characters have unwittingly found long-lost Tamoachan. Bell of Lost Souls Staff Writer and DM, J.R. covers RPGs of all stripes and on occasion eats sandwiches. Advanced Dungeons & Dragons (1st Edition) Nickname. Gas has two important effects on the environment: it creates a slightly covered area in the affected areas and deals with . The item that enemy drops is also crazy. I was actually planning on figuring out exactly how the trap works, well after the fact, and trying to explain it better here in this article. Therefore, many of the encounters will not bother a party who do or do not take certain actions. 29. FOREWORD: TAMOACHAN'S BACKSTORY In june 1979 at Widener College (now Widener University) in Chester PA, garners lined up to play the official AovANCED DuNGEONS & DRAGONS tournament adventure Lost Tamoachan. Stumblina throuah afen, you race toward hiaher around ahead. Hidden Shrine of Tamoachan is a D UNGEONS & DRAGONS Roleplayina Game adventure designed as an homage to the. PDF $1.95 $1.95 Average Rating (1 rating) In 1980, TSR published the module named "The Hidden Shrine of Tamoachan" with the module code "C1". One is labeled "Author's" in the upper left corner, and signed on the bottom front by both authors; the other Fortunately you cant really set him loose by accident. Diorama F: In this scene, Olman people engage in different crafts-weaving baskets, carving totem, spinning pots, making weapons, and weaving cloth. Marketing Manager: Mars Garrett I also only used zombies when the party disturbed someplace where the shrine builders would have interred bodies. SHOW ALL. The gas has two important effects on the environment: it creates a lightly obscured area throughout the affected areas, and it deals recurring poison damage every hour. Diorama E: This scene shows the creation of the Olman people. If there is more weight near the alcove than on the one step of the alcove (left and write of the T on the map), the mechanism flips (i.e., getting there without deactivating the trap auto-triggers it). Also, the youre getting weaker and weaker is a pretty cheap tactic, and I dont know why the poison has to be fake anyway. 300 numbered copies (plus some others see below) were printed for sale Dont screw up that trust by lying to them about some stupid fake poison gas in an unnecessary room in a toss-off adventure module. In the original publication, Dungeon Masters were encouraged to research these real-world background elements to add depth and realism to the characters experience. If youre integrating the shrine into a larger campaign, I would suggest just making the various inscriptions written in Common, or a local language like Chultan. C1 Hidden Shrine of Tamoachan by Harold Johnson & Jeff Leason There are three distinct versions of this module. This site uses Akismet to reduce spam. They built city-states that banded together as empires and waged mighty wars against enemies both internal and external. cover art by Dave Sutherland. Is your group up for the challenge ofTamoachan? The first time a stucco figure is removed from a diorama (including the dome), the figure crumbles to dust, releasing the d iorama's spirit, which appears within 2 squares of that diorama. There are three distinct versions of this module. These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Otherwise excellent- an exploration into an Aztec/Mayan themed tomb, lots of traps. I really hate situations like this as a DM, because requiring players to pretend they dont know something they know isnt fair to them, at least in my opinion. If the characters spend too much time in certain areas of the lower chambers exploring, fighting, or taking other actions that delay their search for clean air, they must make additional saving throws against this effect, as noted in certain locations. download 11 Files download 6 Original. The rubber ball game was actually a real thing in pre-Columbian Mesoamerica, and this room is set up to play a similar type of game, with a magically animated rubber ball as the opponent. Im going to be running this for my players, think a balanced and well geared party of 5 level 4s will be ok in there or should I get them some more XP before heading in? 286KB Again, thanks for the great review. classic 1980 adventure. Also, if you take my advice and just make the poison gas in Area 42 for real instead of just an unnecessary couatl lie, you can get a TPK in there as well, but at least theres a chance to escape from that one. A feathered god is mixing ash and blood to create men and women. -Stephen Radney-MacFarland Credits Art Director Kate Irwin Original Design Harold Johnson and Jeff R. Leason Graphic Designer Yasuyo Dunnett Design Stephen Radney-MacFarland Cartography Mike Schley Development and Editing Cal Moore, Kim Mohan Publishing Prod uction Specialist Jessica Dubey R&D Director, D&D Games and Novels Bill Slavicsek Imaging Technician Carmen Cheung D&D R&D Senior Producer Christopher Perkins Production Manager Donna Woodcock D&D R&D Producer Greg Bilsland Organ ized Play Andy Heckt, Chris Tulach Cover Illustration Scott Altmann DuNf>Eo xs & DRAGON!i, D&D. A one-in-twelve chance when youre only trying 9 times isnt going to pop up very often. Alternate Nickname. C1 The Hidden Shrine of Tamoachan (1e) - This module was originally used for the Official Advanced Dungeons & Dragons tournament at. Only 300 were produced, and existing copies do not change hands cheaply. Aside from picking up details about the Olman, which, to me at least, could be reward enough if there were just a little bit more. The Hidden Shrine of Tamoachan (1e) The Monastery at Dimwater (1ed) Shadows of Yog-Sothoth and beyond - Call of Cthulhu 5E; BATTLETECH 3025 (d6) The Isle of Dread (Labyrinth Lord) The Great Thirst (ACKS) [Mechwarrior 2] 3028 campaign; Brave New World - 3.5ed; Candles Against the Night (Traveller) A quest for survival while being trapped in a dungeon environment loosely based on Mesoamerican culture and mythology, Lost Tamoachan was an adventure in the spirit of Tomb ofHorrors, which had come out four years earlier. Alternate Nickname. Only I used the Hidden Shrine to augment my Tomb of Annihilation campaign: I needed to boost the party up to the appropriate level to go to the Lost City of Omu, and I also needed to find a way to reveal the location of the lost city. Illusions and diversions abound as well, designed to keep players trapped beneath the earth. The Hidden Shrine of Tamoachan has 54 rooms, and is populated with a variety of monsters and traps. Subscribe to get the free product of the week! IN COLLECTIONS Folkscanomy: Games Folkscanomy: A . copies, the following unnumbered copies were printed: 50 Dungeon Master's Copies (given to tournament DMs). All feature deadly traps and creatures still bound to the dead empire. You are the players only window into the world, and if they think you might be lying to them about whats going on in that world, you have damaged your game at its very core. If you choose to use the other, more obvious, entrance, the DM must read the rules from back to front, which can get confusing. Figure out how youre going to keep track of time for the hourly poison damage and for the hourly random encounters, and youll be in pretty good shape as far as general dungeon mechanics go. Still bound to the left escaping pursuit and becoming Lost in the jungle then! One-In-Twelve chance when youre only trying 9 times isnt going to pop up very.... 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