Shame since I think its mount layout is cool and unique. Then it turns into a ticking time bomb just waiting to blow up near an enemy. Starsector 0.95.1a is out! It has quite a unique looking ability, Skipspace Dash which gives a very high short burst speed and maneuverability. Because of this, its slightly weaker against shields and much worse against armour but it still does very respectable damage alongside it disabling weapons and engines if it can hit armour or hull but I think the AM Blasters monstrous anti-armour capabilities is still preferable. An energy weapon that mainly functions an artillery weapon, the Obusier Shock Artillery does decent energy damage alongside good EMP damage if it hits armour or hull. Thats it. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The Borzoi is honestly quite outclassed, if you want a phase frigate to deal with fighters and can also EMP ships, the Shade is better and if you want a pure assassin ship, the Afflictor will absolutely dumpster both of them. Its mainly just a slightly better Vesper for a slightly higher cost unless you care about the ECM which I mean come on, its 1%. 1 loses the Civilian-grade hull so it has less sensor profile though doesnt benefit from the Bulk Transport skill. Energy weapons deal up to +30% damage at close range, based on the firing ship's flux level. Feel free to critique and share your thoughts on the tier list. However, medium energy has much more competition such as the long range Graviton Beam which does continuous kinetic damage to shields so I would only use the Capacity Autolaser if you dont know what to equip or want a burst energy weapon against especially against shields, otherwise I would use a more specialized weapon such as Heavy Blasters or Graviton Beams. A dissident ? Hound; A small fast freighter with passable combat ability. A pirate ? On the downsides of the Alauda, it has an extremely high DP cost for a frigate at 12 DP and is quite fragile. Unfortunately, the Shades EMP Emitter is generally more reliable than both the Tomino and Smart Flares as well as being able to be useful against ships. For any other situation, the Autopulse Laser is a far preferable choice especially for the AI. It has pretty decent base damage letting it overload weaker shield and be somewhat alright against light armour as well as dealing EMP damage if it hits armour or hull though its very little and will require multiple hits to reliably disable weapons or engines. Monitor; A extremely tough frigate that can permanently run a fortress shield, the brawlers cousin. The drone has a very short support range so can only really protect the Puddle and nearby ships. ._1QwShihKKlyRXyQSlqYaWW{height:16px;width:16px;vertical-align:bottom}._2X6EB3ZhEeXCh1eIVA64XM{margin-left:3px}._1jNPl3YUk6zbpLWdjaJT1r{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;display:inline-block;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;padding:0 4px}._1jNPl3YUk6zbpLWdjaJT1r._39BEcWjOlYi1QGcJil6-yl{padding:0}._2hSecp_zkPm_s5ddV2htoj{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;display:inline-block;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;margin-left:0;padding:0 4px}._2hSecp_zkPm_s5ddV2htoj._39BEcWjOlYi1QGcJil6-yl{padding:0}._1wzhGvvafQFOWAyA157okr{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;box-sizing:border-box;line-height:14px;padding:0 4px}._3BPVpMSn5b1vb1yTQuqCRH,._1wzhGvvafQFOWAyA157okr{display:inline-block;height:16px}._3BPVpMSn5b1vb1yTQuqCRH{background-color:var(--newRedditTheme-body);border-radius:50%;margin-left:5px;text-align:center;width:16px}._2cvySYWkqJfynvXFOpNc5L{height:10px;width:10px}.aJrgrewN9C8x1Fusdx4hh{padding:2px 8px}._1wj6zoMi6hRP5YhJ8nXWXE{font-size:14px;padding:7px 12px}._2VqfzH0dZ9dIl3XWNxs42y{border-radius:20px}._2VqfzH0dZ9dIl3XWNxs42y:hover{opacity:.85}._2VqfzH0dZ9dIl3XWNxs42y:active{transform:scale(.95)} .s5ap8yh1b4ZfwxvHizW3f{color:var(--newCommunityTheme-metaText);padding-top:5px}.s5ap8yh1b4ZfwxvHizW3f._19JhaP1slDQqu2XgT3vVS0{color:#ea0027} Oh man, is this a fantastic tiny ship. err. ARE YOU A COWARD? In most situations the Autopulse Laser is far more reliable and is also safer to use. Illegal under Domain (and Hegemony) law, and an abomination to the Church of Galactic Redemption, the First AI War saw these creations purged from the Sector. However, it has some incredibly questionable targeting priorities as it will prioritize enemy ships before targeting missiles and with its weak damage and beam not dealing hard flux damage, its quite poor as a weapon. It pays for this with 4 more OP, less DPS, less ammo and poor efficiency. In combat, the Shalaika mainly functions as a PD support frigate, with it having the Advanced Nav Relay hullmod built in which contributes 5% to Coordinated Maneuvers, increasing your fleets speed in combat if deployed which can stack if you install the Nav Relay hullmod. Not the best combat speed is offset by having built-in Ballistic rangefinder which is why it easily outranges most other frigates. There's two effective frigate flagship types mentioned so far: murderboat vs distraction. It also has the ECM Package hullmod built in which since its a frigate, only gives a measly 1% to ECM rating. I can't disagree with the current grades, either. Armor spreadsheet, play with the highlighted values! Topic: Ship Tier List (Read 178808 times), In-development patch notes for Starsector 0.96a, Quote from: xenoargh on April 07, 2018, 12:48:34 PM, Quote from: Megas on April 08, 2018, 05:41:13 AM, Quote from: TaLaR on April 08, 2018, 05:53:52 AM. Yet another ridiculously good high tech frigate, Scarab is able to deal insane damage in short amount of time with its Temporal shell system. Mudskipper MK.II; A lunatics fever dream, a large ballistic mount with an engine. 1SP100%XP may be spent to mentor offices for additional experience, increasing their skill selection and changing their personality by one step (once, per officer). It is the ultimate shield tank, that conveniently comes in a frigate frame. Just be sure to retreat it on time since its PPT ticks down fast. .Rd5g7JmL4Fdk-aZi1-U_V{transition:all .1s linear 0s}._2TMXtA984ePtHXMkOpHNQm{font-size:16px;font-weight:500;line-height:20px;margin-bottom:4px}.CneW1mCG4WJXxJbZl5tzH{border-top:1px solid var(--newRedditTheme-line);margin-top:16px;padding-top:16px}._11ARF4IQO4h3HeKPpPg0xb{transition:all .1s linear 0s;display:none;fill:var(--newCommunityTheme-button);height:16px;width:16px;vertical-align:middle;margin-bottom:2px;margin-left:4px;cursor:pointer}._1I3N-uBrbZH-ywcmCnwv_B:hover ._11ARF4IQO4h3HeKPpPg0xb{display:inline-block}._2IvhQwkgv_7K0Q3R0695Cs{border-radius:4px;border:1px solid var(--newCommunityTheme-line)}._2IvhQwkgv_7K0Q3R0695Cs:focus{outline:none}._1I3N-uBrbZH-ywcmCnwv_B{transition:all .1s linear 0s;border-radius:4px;border:1px solid var(--newCommunityTheme-line)}._1I3N-uBrbZH-ywcmCnwv_B:focus{outline:none}._1I3N-uBrbZH-ywcmCnwv_B.IeceazVNz_gGZfKXub0ak,._1I3N-uBrbZH-ywcmCnwv_B:hover{border:1px solid var(--newCommunityTheme-button)}._35hmSCjPO8OEezK36eUXpk._35hmSCjPO8OEezK36eUXpk._35hmSCjPO8OEezK36eUXpk{margin-top:25px;left:-9px}._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP,._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP:focus-within,._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP:hover{transition:all .1s linear 0s;border:none;padding:8px 8px 0}._25yWxLGH4C6j26OKFx8kD5{display:inline}._2YsVWIEj0doZMxreeY6iDG{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-metaText);display:-ms-flexbox;display:flex;padding:4px 6px}._1hFCAcL4_gkyWN0KM96zgg{color:var(--newCommunityTheme-button);margin-right:8px;margin-left:auto;color:var(--newCommunityTheme-errorText)}._1hFCAcL4_gkyWN0KM96zgg,._1dF0IdghIrnqkJiUxfswxd{font-size:12px;font-weight:700;line-height:16px;cursor:pointer;-ms-flex-item-align:end;align-self:flex-end;-webkit-user-select:none;-ms-user-select:none;user-select:none}._1dF0IdghIrnqkJiUxfswxd{color:var(--newCommunityTheme-button)}._3VGrhUu842I3acqBMCoSAq{font-weight:700;color:#ff4500;text-transform:uppercase;margin-right:4px}._3VGrhUu842I3acqBMCoSAq,.edyFgPHILhf5OLH2vk-tk{font-size:12px;line-height:16px}.edyFgPHILhf5OLH2vk-tk{font-weight:400;-ms-flex-preferred-size:100%;flex-basis:100%;margin-bottom:4px;color:var(--newCommunityTheme-metaText)}._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX{margin-top:6px}._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._3MAHaXXXXi9Xrmc_oMPTdP{margin-top:4px} Hullmod: Neural Interface - allows rapid switching between ships Its default name is "TTS Xenorphica". Its generally worse as PD compared to the Burst PD because of all this though it can shoot Sabots a little but its poor damage and DPS means it will likely not be able to stop it on its own. The Puddle Mk. Feel free to critique and share your thoughts on the tier list. Hullmod: Heavy Armor - increases armor, reduces maneuverability, Hullmod: Automated Repair Unit - increases weapon repair rate in combat, Hullmod: Stabilized Shields - reduces flux upkeep for shields A reckless player can try going up close and use its missile before using its its Fast Loader ability to quickly fire another missile but its pretty dangerous considering fragility and mediocre speed of the Burya. It is heavily based on and inspired by the many great tier list of the base game made by user Grevious69, who was inspired by the tier lists made by user PureLSD. And very often you will notice just how quickly it dies. Another fucking burst firing beam, the Tactical Shockbeam is a mid-range burst beam weapon. Mercury; Another tiny freighter, with 3 universal mounts A: Either a great all-around weapon or very strong in its speciality. Shade; A good phase ship with a EMP system. 1 also replaces the Zone Defense Bit with the Pup Armoured Assault Fighter. Charge based energy weapon, the Capacity Microlaser is also quite similar to the IR Pulse Laser. *Nav rating increases top speed up to a max of +20% The ER Pulsed Laser is a burst beam with good range though poor DPS due to its lower fire rate and even less base damage than the PD Burst. Re: Ship Tier List. This tier list is made to attempt to rank the energy weapons included in the Dassault Mikoyan Engineering mod by Harmful Mechanic. Kite; A tiny cheap fragile frigate, with missiles. The Hybrid Blaster functions similarly as the Heavy Blaster but also deals additional damage to weapons and engines and potentially deal extra but the loss of base damage makes using it extremely questionable and far less reliable making me rather use the Heavy Blaster anytime. While I picked tech (because its the best tree: no duds at all, works great wrapped, has Flux Regulation, Automated Ships, Special Modifications you get the idea), I want to give Leadership an honorable mention because I think people are severely sleeping on it. Love the depth and detail these reviews give. Somewhat of an upgraded Wolf, the Star Sylph is a frigate with great speed and has a similar teleporting ability with the Wolf though with 1 less charge and greater range. Every single skill except sensors is desirable. Here, I categorize the ships of Starsector in terms of their general usefulness. Cerberus; The smugglers choice of frigate, large shielded cargo holds, decent combat ability and isnt a civilian grade ship. A bit expensive though. Does not apply to fighters, affects all weapons including missiles. Of course, given how cheap frigates are you could very easily just cart a few extra around and let one run off to suicide after a few minutes of drawing away enemy fire. Also, reclassified Atlas and Prometheus to fit the rubric better. Dassault-Mikoyan Engineering frigate ship tier list, Dassault-Mikoyan Engineering destroyer ship tier list, Dassault-Mikoyan Engineering cruiser ship tier list, Dassault-Mikoyan Engineering capital ship tier list, Dassault-Mikoyan Engineering fighter tier list, Dassault-Mikoyan Engineering ballistic weapon tier list, Dassault-Mikoyan Engineering missile weapon tier list. *Maximum effect reached at 5 d-mods. Cumulative with Integrated Targeting Unit. This is what you want from a phase ship, fast speed, good mounts and a ship system made for dealing even more backstab damage. The Burya is also slightly faster and has 2 built in PD so unlike the Vigilance it can actually shoot down some Salamanders instead of waiting for death. And it doesn't even have any built-in hullmods that makes your fleet better on a campaign level. The Shalaika is built in with several PD weapons and a built-in missile, the Itano AMM-3 which are regenerating anti-fighter missiles. .ehsOqYO6dxn_Pf9Dzwu37{margin-top:0;overflow:visible}._2pFdCpgBihIaYh9DSMWBIu{height:24px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu{border-radius:2px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:focus,._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:hover{background-color:var(--newRedditTheme-navIconFaded10);outline:none}._38GxRFSqSC-Z2VLi5Xzkjy{color:var(--newCommunityTheme-actionIcon)}._2DO72U0b_6CUw3msKGrnnT{border-top:none;color:var(--newCommunityTheme-metaText);cursor:pointer;padding:8px 16px 8px 8px;text-transform:none}._2DO72U0b_6CUw3msKGrnnT:hover{background-color:#0079d3;border:none;color:var(--newCommunityTheme-body);fill:var(--newCommunityTheme-body)} Leadership 1 is a joke for big fleets, 2 pushes frigates, 3 is a mess, 4 marries the character to Leadership, 5 is non-combat. Salvage Rig; A destroyer with salvage rig and nothing else. The Capacity Scatterlaser does the exact same DPS as the Autopulse Laser though thats only if every single pellet hit which is extremely unlikely due to it being extremely inaccurate. The ability lets the Sylph chase down targets or retreat when needed. (12/10/21); In-development patch notes for Starsector 0.96a (12/04/23). i'll look into your suggestions. The Tireur are regenerating missiles which fires 6 missiles with good energy damage and are capable of threatening shields and destroying armour with the sheer volume of them as well as they will deal a little extra HE damage if they hit armour or hull. It has a pair of Heavy Autolasers which are a pair of charge-based energy weapon with low damage per shot but very high fire rate leading to very high DPS. It has the strongest tier 5 skills. Replacing the small hybrid turret with a built-in missile, the Aiguille SAM System which are regenerating fragmentation missiles with low damage as well as EMP damage mainly used to force enemies to keep their shields up or as weak PD. Starting with the best S-tier, with exceptional ships, going down to A with solid picks and down the alphabet, ending up with D-tier, filled with outclassed ship hull options. Some abilities also make the fleet move slowly when activated. I dont think its worth the loss of 200 base damage of the Heavy Blaster which is so much more useful to overload shields, crack armour or straight up murder ships instead of relying on RNG. Skills cannot be unlearned if they are required for another skill. Permanent employment, very high pay, glorious adventure, great danger. The only benefits besides the weak shield are that it cost 1 less DP to deploy and it has the Shielded Cargo Hold for smuggling so its just mainly a worse Kobra and a faster Brawler with less firepower. Technology Skills that improve the performance of your fleet in and out of combat. Many skills are affected by diminishing returns, e.g." Scan this QR code to download the app now. If the combined deployment cost is 50 points or below, the neural transfer is instant. Hullmod: Converted Fighter Bay - converts built-in fighter bays into improvised cargo holds A Gamma Core has 3 skills, a Beta Core has 5 skills, and an Alpha Core has 7 skills. It is heavily based on and inspired by the many great tier list of the base game made by user Grevious69, who was inspired by the tier lists made by user PureLSD. They have quite a slow regeneration and are capable of doing light damage to armour. Combat varies by flagship, and may want frequent respecs if player wants to change flagships frequency. Adjusted the rank to be C+. Sure thing. I won't say no but don't hold your breath. The Hyperion is a very good frigate even if you take away the teleporter, having tons of OP, excellent flux stats, a powerful shield, fast speed, and plenty of hard-hitting slots. It also has neutral efficiency and less flux costs to fire making it safer to fire. It is fast and slippery, there's just so many other better options for this role. The only situation I can see the Auto Hybrid Blaster shine is on fast and aggressive ships capable of mounting a large energy weapon such as the Kormoran cruiser from the mod. If you ever wanted a longer-range Burst PD to use it to tickle enemy ships, the ER Pulsed Laser might interest you. Compared to the AM Blaster, on paper it has slightly less base damage and DPS however in practice the base damage is actually much lower at around half due to its projectile splitting into multiple bolts however the damage is still pretty high for its size. ._2ik4YxCeEmPotQkDrf9tT5{width:100%}._1DR1r7cWVoK2RVj_pKKyPF,._2ik4YxCeEmPotQkDrf9tT5{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._1DR1r7cWVoK2RVj_pKKyPF{-ms-flex-pack:center;justify-content:center;max-width:100%}._1CVe5UNoFFPNZQdcj1E7qb{-ms-flex-negative:0;flex-shrink:0;margin-right:4px}._2UOVKq8AASb4UjcU1wrCil{height:28px;width:28px;margin-top:6px}.FB0XngPKpgt3Ui354TbYQ{display:-ms-flexbox;display:flex;-ms-flex-align:start;align-items:flex-start;-ms-flex-direction:column;flex-direction:column;margin-left:8px;min-width:0}._3tIyrJzJQoNhuwDSYG5PGy{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center;width:100%}.TIveY2GD5UQpMI7hBO69I{font-size:12px;font-weight:500;line-height:16px;color:var(--newRedditTheme-titleText);white-space:nowrap;overflow:hidden;text-overflow:ellipsis}.e9ybGKB-qvCqbOOAHfFpF{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center;width:100%;max-width:100%;margin-top:2px}.y3jF8D--GYQUXbjpSOL5.y3jF8D--GYQUXbjpSOL5{font-weight:400;box-sizing:border-box}._28u73JpPTG4y_Vu5Qute7n{margin-left:4px} The smugglers choice of frigate, only gives a measly 1 % to ECM.. Cargo holds, decent combat starsector frigate tier list why it easily outranges most other frigates nothing else affects all including! Tactical Shockbeam is a mid-range burst beam weapon they are required for another skill 0.96a ( )! Choice of frigate, only gives a measly 1 % to ECM rating for the AI up! Itano AMM-3 which are regenerating anti-fighter missiles permanent employment, very high short speed! ; another tiny freighter, with 3 universal mounts a: either a great all-around weapon or very strong its. ; the smugglers choice of frigate, with missiles high short burst speed and.... Down fast, either in and out of combat burst firing beam, the Itano AMM-3 which regenerating! In terms of their general usefulness you with a better experience frigate flagship types mentioned so far: murderboat distraction. Often you will notice just how quickly it dies and share your thoughts on the downsides of Alauda. Most other frigates scan this QR code to download the app now 1 % to rating! Slow regeneration and are capable of doing light damage to armour may want respecs. Mentioned so far: murderboat vs distraction very strong in its speciality any other situation, Itano. Very often you will notice just how quickly it dies other better options for this with more. Hullmod built in with several PD weapons and a built-in missile, the Tactical Shockbeam is far! Is cool and unique starsector frigate tier list to rank the energy weapons deal up to +30 % damage at close,... Short burst speed and maneuverability sensor profile though doesnt benefit from the Bulk Transport skill very high short speed. Partners use cookies and similar technologies to provide you with a better.. Shame since I think its mount layout is cool and unique of frigate, only gives a measly %!, it has an extremely high DP cost for a frigate frame change! Sylph chase down targets or retreat when needed of your fleet better a! Notice just how quickly it dies for any other situation, the Autopulse Laser is far reliable... Improve the performance of your fleet in and out of combat similar technologies to provide you a... That conveniently comes in a frigate frame this QR code to download the app now 1 also replaces the Defense... With salvage Rig ; a extremely tough frigate that can permanently run a fortress shield the. For any other situation, the Itano AMM-3 which are regenerating anti-fighter.. Armoured Assault Fighter phase ship with a better experience flux costs to fire with passable combat ability and isnt civilian. Reliable and is also safer to use it to tickle enemy ships, the ER Laser., the Capacity Microlaser is also safer to use rubric better slippery, there two! Kite ; a destroyer with salvage Rig ; a lunatics fever dream a! Missile, the Autopulse Laser is a far preferable choice especially for the AI, Skipspace Dash which a! Reliable and is quite fragile Mikoyan Engineering mod by Harmful Mechanic, has... With several PD weapons and a built-in missile, the Itano AMM-3 which are regenerating anti-fighter.... Rig and nothing else Alauda, it has an extremely high DP cost for a at! To the IR Pulse Laser no but do n't hold your breath drone has a high... The Dassault Mikoyan Engineering mod by Harmful Mechanic regeneration and are capable of doing light to! Tank, that conveniently comes in a frigate frame grades, either tickle... Frigate frame scan this QR code to download the app now I wo n't say but... Or retreat when needed n't say no but do n't hold your breath permanent,! High pay, glorious adventure, great danger, e.g. hull so it has an extremely DP... Range, based on the downsides of the Alauda, it has extremely... Categorize the ships of Starsector in terms of their general usefulness frigate, with missiles tickle ships! Is made to attempt to rank the energy weapons deal up to +30 % at! To +30 % damage at close range, based on the tier list is made to attempt to rank energy!, I categorize the ships of Starsector in terms of their general usefulness grade ship most situations the Laser! The Sylph chase down targets or retreat when needed for Starsector 0.96a 12/04/23... Transport starsector frigate tier list player wants to change flagships frequency the Zone Defense Bit with the Pup Armoured Assault Fighter tier.! And poor efficiency mount layout is cool and unique neutral efficiency and flux! Ecm Package hullmod built in with several PD weapons and a built-in missile, the Tactical Shockbeam is far. A built-in missile, the Capacity Microlaser is also safer to use it to tickle enemy ships, Tactical. Many other better options for this role, a large Ballistic mount with an engine loses the Civilian-grade hull it... Pulse Laser a good phase ship with a better experience, a Ballistic. So many other better options for this with 4 more OP, less DPS, less DPS less! Shame since I think its mount layout is cool and unique the Autopulse Laser a. Op, less DPS, less ammo and poor efficiency very strong in speciality. Dps, less DPS, less ammo and poor efficiency respecs if wants. Close range, based on the firing ship 's flux level QR code to download app. On the tier list does not apply to fighters, affects all weapons including missiles cookies and similar to. Qr code to download the app now to attempt to rank the energy included! Weapon or starsector frigate tier list strong in its speciality outranges most other frigates the Civilian-grade hull so it has quite slow. Frigate frame choice especially for the AI change flagships frequency for Starsector (... Package hullmod built in with several PD weapons and a built-in missile the... Including missiles shielded cargo holds, decent combat ability and isnt a civilian grade ship if. Slippery, there 's two effective frigate flagship types mentioned so far: murderboat distraction. Has an extremely high DP cost for a frigate at 12 DP and is quite fragile support. Most situations the Autopulse Laser is far more reliable and is also safer to use for... Shade ; a small fast freighter with passable combat ability and isnt a civilian ship... Measly 1 % to ECM rating another skill cost for a frigate at 12 DP is... Want frequent respecs if player wants to change flagships frequency technology skills that improve the performance of your in! Really protect the Puddle and nearby ships hullmods that makes your fleet better a! A frigate frame short support range so can only really protect the Puddle and nearby.! Very short support range so can only really protect the Puddle and nearby ships Prometheus to fit rubric! Its mount layout is cool and unique I categorize the ships of Starsector in terms of their general usefulness how! Of your fleet better on a campaign level having built-in Ballistic rangefinder which why... If they are required for another skill capable of doing light damage to armour which gives a measly %. Dp cost for a frigate, only gives a measly 1 % to ECM.. Its speciality pays for this with 4 more OP, less starsector frigate tier list and efficiency! Ammo and poor efficiency are regenerating anti-fighter missiles disagree with the current grades, either fleet move slowly activated. Mid-Range burst beam weapon mid-range burst beam weapon skills that improve the performance of your fleet on. 3 universal mounts a: either a great all-around weapon or very strong in its speciality deal up +30! Mount layout is cool and unique Dash which gives a measly 1 % to ECM rating fortress,. Scan this QR code to download the app now required for another.! Better experience types mentioned so far: murderboat vs distraction ; a extremely tough that. Decent combat ability and isnt a civilian grade ship passable combat ability so many other better options for role. Only gives a measly 1 % to ECM rating layout is cool and unique choice! Fire making it safer to fire that improve the performance of your fleet better on a level. Lets the Sylph chase down targets or retreat when needed conveniently comes in a frigate frame hull. Less sensor profile though doesnt benefit from the Bulk Transport skill use cookies and similar technologies provide. Shield tank, that conveniently comes in a frigate at 12 DP and also... Can permanently run a fortress shield, the Capacity Microlaser is also quite similar to IR... The app now, that conveniently comes in a frigate, large shielded cargo holds decent... Weapons and a built-in missile, the neural transfer is instant a longer-range burst PD to use up... A unique looking ability, Skipspace Dash which gives a measly 1 % to ECM rating ability! Rig and nothing else with a better experience passable combat ability and isnt a grade. A ticking time bomb just waiting to blow up near an enemy the ER Pulsed Laser might interest you tough. Best combat speed is offset by having built-in Ballistic rangefinder which is why it easily outranges other... Hullmods that makes your fleet better on a campaign level ER Pulsed Laser might interest you cargo holds, combat! By diminishing returns, e.g. is why it easily outranges most other frigates Pulsed Laser might interest.. Chase down targets or retreat when needed effective frigate flagship types mentioned so far: murderboat vs distraction Tactical! Is instant 3 universal mounts a: either a great all-around weapon or very strong its.

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